Name: | Climbing Net Door on Subscreen Boundary Fix v1.1 |
Author: | Kevin |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | Yes |
Featured: | No |
Description: | This patch fixes the issue where net doors won't work properly when placed on a screen/subscreen boundary (some tiles won't be erased and restored when the door revolves). Note that when a net is placed on a boundary, it will be more likely to cause blank overflows (for example, black bars on top of the screen). If this happens, try patching my Lunar Magic VRAM Optimization patch. Since the original routine is completely rewritten, some ROM space is left unused (48 bytes at $00C39F) and you can use it for other patches. v1.1: fixed possible game crash on SA-1 due to missing "sa1rom" header. |
Tags: | lorom net sa-1 vram |
Comments: | 3 (jump to comments) |
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1.28 KiB | 159 downloads
Comments (3)
- Lunar Magic v3.33
- SA-1 Pack v1.40
- Asar v1.81
- BSNES v115
Yeah, my bad to not notice that you left out the ROM mapping. But in hindsight, it's basically the same reason as the odd-subscreen glitch when you first submitted, a bug which only happens in certain situations and may not be noticed by your current testing environment.- Lunar Magic v3.31
- SA-1 Pack v1.40
- Asar v1.81
- BSNES v115
During moderation, I noticed that nets still broke at odd to even subscreen due to some minor oversights in the patch. This bug has been recently fixed. Either way, it definitively does what is described, though you obviously should use the VRAM optimisations patch as mentioned in the description.