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Fryguy

SMW Sprites → Fryguy

Submission Details

Name: Fryguy
Author: Sonikku
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The Fryguy boss from Super Mario Bros. 2. It flies around the room with an infinity sign trajectory, occasionally throwing a fireball, which disappears on hitting the ground. The player can hurt the boss with thrown items or with star power. After 3 (default) hits, it splits into Mini-Fryguys, which can be defeated with a thrown item or star power. The level ends after defeating all of them.

If the extra bit is set, hard mode is enabled. The boss will move significantly faster and throw more fire. The Mini-Fryguys will also leave behind Hopping Flame trails.

Check the ASM file for customization options, especially if you're using AddmusicK.
Tags: boss fire fry guy fryguy lorom sa-1 smb 2 smb2 super mario bros 2
Comments: 14 (jump to comments)
Rating:
5.0 (3 ratings)
No rating
Download 9.69 KiB | 1,583 downloads

Screenshots

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Comments (14)

BlueSheep123 Link
Bug: If one of the little Fryguys falls off the level the player gets softlocked.
 Major Flare Link
Tested with: PIXI 1.40, ZMZ 1.08, SA-1 1.40 and Lunar Magic 3.33.

Tested successfully without errors and checked the code twice just to make sure. Accepted.
 MarioFanGamer Link
Small bugfix which causes the small critters to occasionally not get killed by thrown items, sometimes softlocking the battle in the worst case.
Anas Link
Ah yeah, I remember encountering that occasional bug at least once or twice.
ModernKiwi Link
What's changed with this latest version?
FedoraFriday From older version: Fryguy Link
Bug discovered: If you kill this boss by dropping a thrown sprite on each of the mini fry guys (if not just the last one), it does not trigger the boss ending.
WaffleLord From older version: Fryguy Link
Very easy and great sprite. 10/10
Ramon From older version: Fryguy Link
Works on clean ROM. Tried on clean SA-1 ROM. Mini-Fryguys that spawn after FryGuy is hit 3 times are kinda bugged. They constantly shake and cannot be killed by thrown blocks. Koopa shell can kill 3 of the 4 that spawn.
QuikSenS From older version: Fryguy Link
Nice Sprite men <3
FedoraFriday From older version: Fryguy Link
@LuigiTime Gotcha! Thats weird how it works, but it works lol
MoxieCat From older version: Fryguy Link
@FedoraFriday I got the same issue editing it with default Notepad. When I brought it into Notepad++ it worked just fine, however. Not sure why, but it works.
FedoraFriday From older version: Fryguy Link
FryGuy.asm:1: error: Unknown command. [´╗┐]

Whenever I try to edit the boss, this happens. I'm only editing the HP, and whether or not the sprite spawns fireballs.
zacmario From older version: Fryguy Link
Sonikku makes some really nice sprites.
 Telinc1 From older version: Fryguy Link
The best recreation of the boss out of all three that exist (the previous two have already been removed). Originally a C3 submission by Sonikku, submitted with his permission.

Converted to PIXI and added SA-1 compatibility. Added screenshots and tags. I fixed two issues in the original sprite. One was the faulty check for star power which let you sometimes hurt the boss by spin-jumping on it (and by killing yourself on it). The second, more obscure one involved fireballs getting a glitched tile because of uncleared extended sprite tables.

(also 8 FPS GIFs because I couldn't get them below 1 MB in any other way)

Edit: Upon further inspection, the glitched fireballs were caused by Sonikku's Reznor Fireball Fix patch which I had installed in the testing ROM. The fix for the issue, however, still remains, as it is small (two instructions), useful for those who do use the patch, and ensures compatibility with other resources, too.