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Fire Magikoopa

SMW Sprites → Fire Magikoopa

Submission Details

Name: Fire Magikoopa
Author: himajin
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: It is red magikoopa.
I fire fire to Mario.
When Extra info is 2,
I fire flame in one direction.
When Extra info is 3,
I fire flame in three directions.

Tags: enemy fire lorom magikoopa sa-1
Comments: 7 (jump to comments)
4.2 (6 ratings)
No rating
Download 3.90 KiB | 1,805 downloads


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Comments (7)

timothy726 Link
DRACalgar Law's Average NPC Pack 5.60.0
 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.33
  • SA-1 Pack v1.40
  • PIXI v1.32
  • BSNES v115
Added enemy tag.

During moderation, I noticed that the Magikoopa doesn't respawn when killed by a normal jump but does if a spinjump killed him. However, this is an inherited bug from the older version, hence why I accepeted it.
As an aside, the amount of cycless to wait for multiplication can be reduced by taking the opcode fetching into account which means you can drop one NOP when doing a division. That's only a minor form of optimisation and doesn't affect the resource any way otherwise.
Konata Izumi From older version: FireMagiKoopa Link
it's not that bad, it just looks really off tbh
TheBiob From older version: FireMagiKoopa Link
I should get a proper setup to record gifs, I'm just way too lazy to actually do.
Though I believe the distortion should be easy enough to fix if that's your only problem with it.
Konata Izumi From older version: FireMagiKoopa Link
@TheBiob: you should get better screenshots, the top is distorted really bad-ish.
TheBiob From older version: FireMagiKoopa Link
Updated to use shared subroutines.
Also added screenshots.
SMWCJullasicFox From older version: FireMagiKoopa Link
Why are you talking as if you were the magikoopa?