Name: | One-Way Blocks 1.3.1 |
Author: | HammerBrother |
Added: | |
Version History: | View |
Act As: | 25 |
Includes GFX: | No |
Description: | Unlike the ropes, these blocks has major improvements: -one-way down blocks don't make mario descend extremly fast, it only solids if mario's Y speed is upwards -one-way side blocks don't block mario if he's directly inside them going in the opposite direction -It applies also to fireballs |
Tags: | lorom one way one-way sa-1 |
Comments: | 22 (jump to comments) |
Rating: |
Download
11.10 KiB | 2,087 downloads
Comments (22)
- Lunar Magic v3.33
- SA-1 Pack v1.40
- GPS v1.4.4
- BSNES v115
Boost block behaviour not moderated.Suggestion: Allow the player to jump through downwards one-way blocks when their head is above the edge (think of SMM one-way blocks), particularly since this doesn't happen when riding on Yoshi. It also should fix some of the jank caused by it (think of spin-jump clipping).
Works fine otherwise.
https://imgur.com/sZCBO2q
did you change the one-way's data to 100 or 130
if mario is $0008 to $0009 units (in pixels) to the right from the block, you can clip through that bottom-right corner.
What happened is that mario's head collision point (this interacts with MarioBelow is not triggering the one_way_down_right [broken], rather the block to the right of it, hence a collision point cannot be on two blocks at the same time, it only picks one. When going upwards far enough, the only way to check this collision is via MarioSide and Headinside as that detects the leftside of the player.
https://imgur.com/sZCBO2q
I guess a Blktool and GPS to .asm, You should have a Block tool Pack .bin and .asm
Thanks GHB!
They'll certainly come in handy.