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Details for YI Wild Ptooie v3.0 & YI Wild Piranha Plant v3.0
SMW Sprites - YI Wild Ptooie v3.0 & YI Wild Piranha Plant v3.0 Link - Show random
File Name: YI Wild Ptooie v3.0 & YI Wild Piranha Plant v3.0
Added:
Authors: edit1754
Tool: Romi's Spritetool
Type: Standard
Dynamic: Yes
Disassembly: No
Includes GFX: Yes
Description: YI Wild Piranha Plant v3.0:
This is my second time re-coding this sprite. It now uses "gradual" rotation when hit instead of directly setting the value. It shares GFX with the Ptooie.

YI Wild Ptooie v3.0:
This is my first time coding the Wild Ptooie, but there were already two versions made by smkdan. The main features in this one are: "gradual" rotation, scaling head when tracking, and facing-down frames.

Includes a document on how to customize the Wild Ptooie
Tags: lorom, remoderation
Rating: 4.0 (Votes: 3)
Download: Download - 55.55 KiB
870 downloads
spooonsss
I updated this for pixi, asar, and sa-1 compatibility: piranha-pack

The needlenose projectile can be found here: YI Wild Ptooie (non-dynamic) v1.1
Posted by: spooonsss - | Link
Amomario123w
Originally posted by Francium
Originally posted by Amomario123w
Originally posted by Francium
Originally posted by Hayashi Neru
Please update for pixi version

Please use trashkas

and it really works without the need of programing knowledge?

I made a mistake, it's not trashkas, it's SA-1 Convert: Sprites+Blocks Edition.
It is wise to check this page for details.

yeah i could insert the yiwild ptooie because the wild piranha is already in smw central i just convert it with trashkas then I erase the line 16 this:
Code
		GFXADDR = $358000		; change this to where you inserted your GFX

and at the botton of the asm i just insert this code:
Code
incbin piranhagfx.bin -> GFXADDR

finally i use the yellow needlenose from the no dynamic wild yi ptooie.
Posted by: Amomario123w - | Link
Francium
Originally posted by Amomario123w
Originally posted by Francium
Originally posted by Hayashi Neru
Please update for pixi version

Please use trashkas

and it really works without the need of programing knowledge?

I made a mistake, it's not trashkas, it's SA-1 Convert: Sprites+Blocks Edition.
It is wise to check this page for details.
Posted by: Francium - | Link
Francium
Originally posted by Hayashi Neru
Please update for pixi version

Please use trashkas
Posted by: Francium - | Link
imamelia
It might be a good idea to combine these two sprites with an extra byte, too, since they share graphics and that's a huge chunk of data to insert twice.
Posted by:  imamelia - | Link
Mogu94
Anotha one.
Posted by: Mogu94 - | Link
Hayashi Neru
Please update for pixi version
Posted by: Hayashi Neru - | Link
mish1
+Manuel Jesus

You can copy the incbin code from 2.0

Also you can convert it to PIXI, althrough it's an old dynamic sprite written in TRASM so you have to fix it somewhat.
Posted by: mish1 - | Link
Manuel Jesus
Porfavor podría actualizar el sprite a PIXI y para no insertar los gráficos manualmente
Please update the sprite to PIXI and do not manually insert the graphics
Posted by: Manuel Jesus - | Link

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