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Per-Level Overworld Music Fadeout Disable

SMW Patches → Per-Level Overworld Music Fadeout Disable

Submission Details

Name: Per-Level Overworld Music Fadeout Disable
Author: Kevin
Added:
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch allows you to disable the music fadeout that happens when entering a level from the Overworld, on a per-level basis. This can be useful for example for levels that use the same music as the OW map they're in, which normally causes them to stay silent.
Tags: lorom sa-1
Comments: 5 (jump to comments)
Download 802 bytes | 119 downloads

Comments (5)

mason Link
one of the romhacker's simple joys can be described as encountering a problem in their hack, not knowing how to fix it, and then discovering that Kevin has already thought of this problem and fixed it for everyone forever. big fan of the times
 RussianMan Link
Tested With:
-Lunar Magic 3.40
-Asar 1.81
-bsnes v115
-AddmusicK 1.0.9
-SA-1 1.40

Quite situational, but it gets the job done.
simon.caio Link
I thought with this I could stop having the overworld music muted when exiting a level with the same custom music...? but sadly the problem when exiting the level with start+select still remains..
 Kevin Author Link
This fixes it for OW -> level but not for the other way around obviously
BabaYegha Link
:O