Name: | Super Mario Bros. 3 - Giant Koopas |
Author: | mikeyk |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | Those are giant Koopas from SMB 3 (Two of them are custom) that come from Sprite Tool, converted and ready to be inserted with PIXI. (Rykon-V73) Small update: Added 4 .json files for every koopa available. (Knight of Time/spooonsss) Updated again, this time it just needs one json to act like any of the four Koopa colors (see the asm file for details). |
Tags: | giant koopa lorom sa-1 smb 3 |
Comments: | 14 (jump to comments) |
Rating: |
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Comments (14)
Could you please be more specific about which extra bit/byte uses each color.
Also, How to make the parakoopa transform into a green koopa.
Accepted, but I must point that you could do a little more work in the json file in order to make all the possible koopa variants appear in the custom collections of sprites list. At least you correctly specified which extension byte values you should use in the .asm file.
I could imagine if the Yoshis got a giant shell in its mouth, the red shell would allow spitting a single traveling straight Big Fireball, the blue shell would allow flying by holding the B button even if you don't have a cape on and a yellow shell that can stomp and would destroy all ground enemies on the screen like a POW Block.
Other then that, this is simply an updated version of the giant Koopa from Sprite Tool. Nothing really special about it.
By the way, there also exists a giant jumping parakoopa. Maybe you, the user, want to try this one out?