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Tip: When you're about to release your hack, make a patch first, patch it to a clean ROM, and then test that. This way, you are testing both the hack AND the patch.Not logged in.
Details for Fleeing/Attacking Moon
SMW Sprites - Fleeing/Attacking Moon Show random
File Name: Fleeing/Attacking Moon
Authors: Roy
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This moon will either flee for you, or attack you. The latter can't be killed in any way, and it can't be collected. The fleeing version can be collected, but it's tough to do so. Once it's collected, it won't reappear again for that level, along with all other 3UP moon (sprite)s. You can disable this, as well as affect many other things in the define list. Credit not needed.

To be assembled with PIXI.
Tags: enemy, lorom, pacifist
Rating: No rating
Download: Download - 5.87 KiB
King Boo
Originally posted by Mrmariobros222

Do it in CFG editor it takes like .5 seconds lmao #smrpg{sick}
Posted by: King Boo - | Link
Oh this would be a troll if someone changes the sprite to a mushroom.
It would be like: Oh thank god a mushroom! *Mushroom attacks and runs away* :'(
Posted by: Mrmariobros222 - | Link
This can be a big surprise since it looks like a normal moon except when you think it was too easy, BOOM, it flees or attacks you.

Anyway, the changes I have made besides conversation to PIXI are to use Asar defines for the sprite customisability (though the extra (property) bytes could have been used instead but w/e) but also made the palette editable on the CFG file and added suboffscreen so that the sprites still don't run when they're offscreen.
The sprite also didn't come with an ExGFX which I have included now.
I also tried to unsuccessfully add a wall and ceiling dedection so the sprite looks weird at wall or doesn't pass ceiling so be aware of that when you put ceilings there.
Posted by:  MarioFanGamer - | Link

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