Banner
Views: 785,410,521
Time:
12 users online: anonimzwx,  bebn legg, DarkiGuy,  E-man38,  KKevinM,  KPhoenix, MegaSonic1999,  Ninja Boy, OMEGA48, Pigeon Lord, RollingRigatonis, Yosh1PrisMa - Guests: 43 - Bots: 206 Users: 41,066 (1,543 active)
Latest: Pigeon Lord
Tip: You can draw more event tiles under the default Layer 2 Event tiles on the overworld for custom use!Not logged in.
Details for Fleeing/Attacking Moon
SMW Sprites - Fleeing/Attacking Moon
File Name: Fleeing/Attacking Moon
Added:
Authors: Roy
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This moon will either flee for you, or attack you. The latter can't be killed in any way, and it can't be collected. The fleeing version can be collected, but it's tough to do so. Once it's collected, it won't reappear again for that level, along with all other 3UP moon (sprite)s. You can disable this, as well as affect many other things in the define list. Credit not needed.

To be assembled with PIXI.
Tags: enemy, lorom, pacifist
Rating: No rating
Download: Download - 5.87 KiB
203 downloads
Screenshots
Previous 
 Next
King Boo
Originally posted by Mrmariobros222
someone

Do it in CFG editor it takes like .5 seconds lmao #smrpg{sick}
Posted by: King Boo - | Link
Mrmariobros222
Oh this would be a troll if someone changes the sprite to a mushroom.
It would be like: Oh thank god a mushroom! *Mushroom attacks and runs away* :'(
Posted by: Mrmariobros222 - | Link
MarioFanGamer
This can be a big surprise since it looks like a normal moon except when you think it was too easy, BOOM, it flees or attacks you.

Anyway, the changes I have made besides conversation to PIXI are to use Asar defines for the sprite customisability (though the extra (property) bytes could have been used instead but w/e) but also made the palette editable on the CFG file and added suboffscreen so that the sprites still don't run when they're offscreen.
The sprite also didn't come with an ExGFX which I have included now.
I also tried to unsuccessfully add a wall and ceiling dedection so the sprite looks weird at wall or doesn't pass ceiling so be aware of that when you put ceilings there.
Posted by:  MarioFanGamer - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented