Name: | SMW with Levels from SMB 3 |
Author: | Foxy_9000_ |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 76 exit(s) |
Type: | Standard: Easy |
Description: | In this hack, I transferred all the levels from SMB 3 to SMW and added the soundtrack from Super Mario All-Stars. This is an updated version, which contains significantly fewer bugs than before. However, if any fatal error occurs, please contact me! There is an Easter Egg to Grand Poo World hidden in this hack. Can you find it? |
Tags: | music remake traditional vanilla |
Comments: | 34 (jump to comments) |
Rating: |
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202.83 KiB | 9,597 downloads
Comments (34)
One thing I found that's probably worth checking is the diagonal blocks on 6-6. When walking onto one from a horizontal block, Mario seems to clip through and fall to his death. Apart from that, great job!
Yes you're right, this hack is much easier than SMB 3!
Regarding the error you mentioned:
This error occurs in several levels and I've already noticed them by myself. If there is an update for this hack at some point, it will be fixed for sure.
Seriously it's sloppy it's a scandal
Want to do a SMB 3 hack ok...
but here, where are the custom elements of smb3 ??
How this kind of shit could be fucking accepted
Those moderators who accept this kind of shit should be fired
Hack is very easy.😜 I beated it in a row! \o/
Bug/Issues:
Level "1-Yoshi" = On this message box, the word "please" is misspelled.
Level "1-1" = On this message box, the word "please" is misspelled.
Level "1-???" = On this message box, the word "screen" is misspelled.
Level "3-Fortress" = Softlock.
Level "3-5" = Long hard jump.
Level "4-Castle" = Invisible blocks.
Level "5-2" = Inedible apple with Yoshi.
Level "5-9" = Softlock.
Level "6-Castle" = Bug on over world after beat this level.
Level "7-2" = Invisible blocks.
Level "7-Fortress" = Softlock.
Level "8-1" = Softlock.
Some enemies' sprites are missing a piece of them at various different levels (mostly inside fortresses and castles levels).
Title Screen = I got 75 exits. The 76th exit would be the level "Bowser's Castle"?
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Check out my full playthrough of this hack:
https://www.youtube.com/playlist?list=PLiy0MgkNSITEl6VlWaGh1AbOnrIzNSc3G
*img*
You could use King Mayro's ROMs as a base.
Super Mario Bros. Advance 2 : Super Mario Bros. 3. I don't suggest you use my rom though. The back end is really messy. I will be uploading graphics from the game to the graphics section though.
How exactly are you doing on your Super Mario Bros. Advance 2 Super Mario Bros. 3 Hack so far because I really like it and I look forward to playing the full thing when it finally comes out. Great work on the whole Hack so far.
I don't want to take anyone away from this author's hack. SO I'll tell you in dm.
Ok.
*img*
You could use King Mayro's ROMs as a base.
Super Mario Bros. Advance 2 : Super Mario Bros. 3. I don't suggest you use my rom though. The back end is really messy. I will be uploading graphics from the game to the graphics section though.
How exactly are you doing on your Super Mario Bros. Advance 2 Super Mario Bros. 3 Hack so far because I really like it and I look forward to playing the full thing when it finally comes out. Great work on the whole Hack so far.
I don't want to take anyone away from this author's hack. SO I'll tell you in dm.
You could use King Mayro's ROMs as a base.
Super Mario Bros. Advance 2 : Super Mario Bros. 3. I don't suggest you use my rom though. The back end is really messy. I will be uploading graphics from the game to the graphics section though.
How exactly are you doing on your Super Mario Bros. Advance 2 Super Mario Bros. 3 Hack so far because I really like it and I look forward to playing the full thing when it finally comes out. Great work on the whole Hack so far.
You could use King Mayro's ROMs as a base.
Super Mario Bros. Advance 2 : Super Mario Bros. 3. I don't suggest you use my rom though. The back end is really messy. I will be uploading graphics from the game to the graphics section though.
You could use King Mayro's ROMs as a base.
really wanted to say I love what you have done here.
Sure it may look simple and it's your first romhack as you state,
but the nostalgia feels were there and most of your sprite replacements were well thought (ninji, swooper bat, exploding block).
Well done and keep going for your next projects, that's good potential.
You could use King Mayro's ROMs as a base.
- Changed difficulty to "easy" because this is significantly easier than Super Mario World (due to controls being tighter than in SMB3, spin jump, etc.).
- I did not encounter it myself, but another staff member reported that the goal tape in 6-8 can despawn due to the presence of "invisible solid block sprites". If you put those there to make slope edges behave correctly, I'd instead recommend using the Slope Edge Fix Blocks (which would require learning to use custom blocks).
On a personal note, I think it would be cool if this hack were updated over time with custom graphics, music, sprites, and blocks from SMB3 All-Stars to make it a more faithful recreation.
Well...it has custom music...
Ok.
Well...it has custom music...