Rewrote vertical following code from scratch. Completely rewrote graphics drawing code (it used 32x32 Beezo's as a base, thus having uneccessary stuff). Made it possible to spawn normal or custom sprites depending on the extra bit. Added smoke effect for when a sprite is spawned. Added an option for the sprite to use LM's Extension value as the sprite number to be spawned. Defines for tilemaps and other stuff were added for more user-friendliness. Provided actual graphics for the sprite. Added screenshots, tags and SA-1 support.