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Input Playback

UberASM Repository → Input Playback

Submission Details

Name: Input Playback
Author: spooonsss
Added:
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: Pauses the game at the start of the level and records inputs until L or R is pressed. Then the recorded inputs are played back. If the inputs end before transitioning rooms or completing the level, Mario dies.

As seen in the Halo 14 Side B level MARCHROMT30A and the hack Memorabilia by LightAligns and Saela.
Tags: lorom sa-1
Comments: 6 (jump to comments)
Rating:
5.0 (1 rating)
No rating
Download 1.45 KiB | 29 downloads

Screenshots

Comments (6)

LightAligns Link
Thank you so much for making this! It turned out working even better than we thought it would.
The_Uber_Camper Link
Very cool #smrpg{y}
Sokobansolver Link
This is going to get misused for nefarious Kaizo purposes real soon I bet
HammerBrother Link
is it freeram-expensive? I’d assume each frame during the recording writes the input into some RAM table.
 Burning Loaf Link
Late reply, but this is similar to the title screen recording code, where it stores how long an input is held until another is pressed.
 Burning Loaf Link
What a horrifying idea for a gimmick. Approved.
Though it felt fun to try and watch when i tested it

Tested with:
  • Mesen 2.0.0
  • Lunar Magic 3.33
  • SA-1 Pack 1.40
  • UberASM Tool 1.6