Name: | Cannonball |
Author: | Sonikku |
Added: | |
Tool: | PIXI |
Type: | Shooter |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | This is a combination of a standard sprite and shooter. The sprite itself is originally designed for use in other sprites as a projectile, or shot from shooter sprites in Airship-like levels. Functionally, it is similar to a Bullet Bill. However, it comes with added functionality -- such as being able to collide with walls (bouncing harmlessly off of them), exploding on contact with walls/the player/other sprites, and so on. The shooter has a few configurations that it comes with by default -- shooting in 8 directions, or left/right or up/down based on the player's position. The preview GIF has the !ShotzoJitter option enabled in the sprite's ASM file. This produces an effect similar to bullets in the Kirby series. Two JSON files are included for both the sprite and the shooter. The ones ending in "_PIXI1.40" are intended for PIXI v1.40. If you are using PIXI v1.32, use the standard JSON files or you'll run into insertion errors. Note: If using as a projectile within another publicly-released custom sprite, please do so without renaming it, and link this submission's page, as this sprite may be updated to include added functionality down the line. |
Tags: | bullet enemy lorom projectile sa-1 |
Comments: | 5 (jump to comments) |
Rating: |
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Comments (5)
and change it to this:
- Lunar Magic v3.40
- SA-1 Pack v1.40
- PIXI v1.40
- BSNES v115
Added enemy, lorom and sa-1 tags, fixed wall interaction code (used to only check for exploding bullets) and graphics.It's a pretty versatile sprite if a bit difficult to you if you don't know ASM.
Do note that if you want to make the cannonballs explode at ground interaction, make sure you enable general ground interaction first.
It was too long in moderation state, tbh.
The JSON files ending in "_PIXI1.40" are intended for PIXI v1.40, but as it is still under moderation as of the time of this comment, I have opted to include separate JSON files for compatibility's sake.
Main differences between the JSON files is that the one for PIXI v1.40 includes individual graphics for the different settings, whereas the one for older PIXI versions do not.