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Stationary Piranha Plant

SMW Sprites → Stationary Piranha Plant

Submission Details

Screenshots

Comments (7)

Link13 Link
this needs a venus version and short stem
 AmperSam Author Link
This resource is intended to be very basic variation of a vanilla sprite. If you need stationary custom plants, the plants pack can be easily modified to make them stationary.

You can change the following (found around line 353 in its .asm file) in that resource:

Code
INC            ; increment the sprite state
AND #$03       ;
STA !C2,x      ;

to this:

Code
LDA #$02        ; permanently store second state
STA !C2,x       ;

This edit is probably "good enough" to make them stationary.
 Major Flare Link
Tested with: PIXI 1.40, ZMZ 1.08, Lunar Magic 3.33, SA-1 1.40.

Ok, it works, accepted.
AyGaAlPa Link
I would like change de head palette to A (Yellow)
How Can i do this?

I tried in the CFG Editor, but i can't... #smrpg{ohno}
 AmperSam Author Link
You can't do this in the .cfg file, but in the asm you can edit the corresponding TileProperties value (these are in YXPPCCCT format converted to hex) for each head tile to be different palettes.
 AmperSam Author Link
Originally posted by CalHal
This reminds me of EternityLarva's rejected sprite, the Directional Piranha Plant. Hers as short stems, can be placed in half units and on walls sideways, and effects gravity. Your are great. I wonder these Piranha Plant can effect gravity?


These are meant to just be a simple variant of the existing SMW piranha plant, they're obviously not going to be as feature-full as that sprite. I have no plans to add any features to them either.
CalHal Link
This reminds me of EternityLarva's rejected sprite, the Directional Piranha Plant. Hers as short stems, can be placed in half units and on walls sideways, and effects gravity. Your are great. I wonder these Piranha Plant can effect gravity?