Name: | Stationary Piranha Plant |
Author: | AmperSam |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | A Piranha Plant that doesn't move, based on the disassembly by imamelia. Extra bit will determine if it's upside-down or not. |
Tags: | enemy lorom piranha plant sa-1 |
Comments: | 7 (jump to comments) |
Rating: |
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Comments (7)
You can change the following (found around line 353 in its .asm file) in that resource:
to this:
This edit is probably "good enough" to make them stationary.
Ok, it works, accepted.
How Can i do this?
I tried in the CFG Editor, but i can't...
TileProperties
value (these are in YXPPCCCT format converted to hex) for each head tile to be different palettes.These are meant to just be a simple variant of the existing SMW piranha plant, they're obviously not going to be as feature-full as that sprite. I have no plans to add any features to them either.