Name: | Shell-Collectable Coins and Yoshi/Dragon Coins |
Author: | Erik |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | Allows Coins and Yoshi Coins to be collected with Koopa Shells. Read the .asm file for more info. It's also compatible with the Yoshi Coin Fix and the Individual Dragon Coin Save, but note that you should insert this patch after instering any of those two. Update 1 (June 8th): added support for buzzy beetles and throw blocks. Update 2 (July 7th): added support for thrown Goombas, Mecha-Koopas and Bob-Ombs. Added support for brown blocks which turn into coins when the P-Switch is set, and added SA-1 support. Update 3 (March 3rd 2018): added support for invisible P-Switch coins and muncher coins, and fixed a softlock when the shell/block/etc. went out of bounds (thanks to Gamma V for reporting this!). Update 4 (June 6th 2023): fixed interaction in vertical levels, fixed shells from collecting solid blocks (only if two rightmost digit of the Map16 number match with the coins on the page 0), made interaction more central to the shell. |
Tags: | coin collectable dragon coin lorom sa-1 |
Comments: | 27 (jump to comments) |
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Comments (27)
Update works as it should.
and in between those 2 lines add:
That should fix the issue (I know it did for me). Courtesy of this fix goes to imamelia.
Or is that not possible?
Emulator: ZMZ 1.08.
SA-1 test: SA-1 1.31.
Aside the old functionalities still working, the new ones worked just fine, with the limitations given in the description. There's enough reason for me to approve this.
Errors with the shell leaves the screen, the game is freezes in snes 9X
goombas
Otherwise works as advertised. A bit wonky at times, but I also cannot know how to fix that, so...
oops LOL
i added an option for that but it's kinda wonky due to how sprite-object interaction works. this also happens to be why coins next to walls are sometimes ignored.