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Details for SMW Hammer Bro (Stationary)
SMW Sprites - SMW Hammer Bro (Stationary)
File Name: SMW Hammer Bro (Stationary)
Added:
Authors: Sonikku
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Like the original SMW Hammer Bro., he sits there, throwing hammers. He will stay where ever you place him, so you can put him on top of ? blocks, and hitting them from below kills him. The cool thing is that he won't "lock" onto the gray blocks if there are any.
PM me if you find any major errors when using this sprite. No credit needed.
Tags: enemy, hammerbro, lorom, sa-1
Rating: 5.0 (Votes: 3)
Download: Download - 1.27 KiB
564 downloads
Screenshots
Image
Blind Devil
Changed SubOffScreen value from #$02 to #$00 to prevent unintended despawning under certain conditions, and added SA-1 support as well.
Posted by:  Blind Devil - | Link
TheBiob
Updated to use shared subroutines and moved the graphic tables to the top so they are easier to find.

Also added tags and screenshots
Posted by: TheBiob - | Link
RussianMan
Thanks!
Posted by:  RussianMan - | Link
TheBiob
Ohhh thats what you meant... The locking onto the platform is actually handled by the platform and not by the sprite. I don't know what you want to do but this technically is the disassembly.

edit:
Code
	LDA $14C8,x
	CMP #$08
	BCC e
	LDY #$09
l:	LDA $14C8,y
	BEQ r
	LDA $009E,y
	CMP #$9C
	BEQ f
r:	DEY
	BPL l
	BRA e
f:	LDA $00E4,y
	STA $E4,x
	LDA $14E0,y
	STA $14E0,x
	LDA $00D8,y
	SEC : SBC #$10
	STA $D8,x
	LDA $14D4,y
	SBC #$00
	STA $14D4,x
	LDA $00C2,y
	BEQ e
	LDA #$00
	STA $00C2,y
	LDA #$02
	STA $14C8,x
	LDA #$F0
	STA $AA,x
e:

put that after the "HammerBro" label and it should lock onto the platform.
Posted by: TheBiob - | Link
RussianMan
Yes. I need the original sprite's dissasembly. The disassembly project link leads here, so... Help?
Posted by:  RussianMan - | Link
TheBiob
Originally posted by RussianMan
"The cool thing is that he won't "lock" onto the gray blocks if there are any."
For me It isn't cool thing, I want to him lock on it.

You know, not locking onto the platform is the whole point of the sprite... If it were to lock onto a platform it would be basically the same as the original.
Posted by: TheBiob - | Link
RussianMan
"The cool thing is that he won't "lock" onto the gray blocks if there are any."
For me It isn't cool thing, I want to him lock on it.
Posted by:  RussianMan - | Link
gibbl
Exactly what I was looking for. <3
Posted by: gibbl - | Link

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