|Name:||Action on Enemy Defeat|
|Description:||This UberASM will run an action whenever Mario defeats an enemy (killed by jumping on them, with cape, shells, star, sliding etc.). You can choose between some premade options (switch ON/OFF, hurt Mario, give coins or time) or add your own code. Check the asm file for additional information.
Requires 12 bytes of freeram (22 on SA-1).
Note that it doesn't work for enemies burnt with fireballs (besides Chucks, because they don't turn into coins).
|Tags:||lorom on-off sa-1 sprite|
|Comments:||2 (jump to comments)|
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