Name: | Yoshi Saves Summer Vacation |
Author: | El Cuh Fermin |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 11 exit(s) |
Type: | Standard: Normal |
Description: | In this hack, Yoshi and his friends from Mushroom Kingdom had plans to go to Puerta Vallarta for this summer 2023 season, but Wart decided to ruin them vacation. Yoshi needs to save the season before was too late and late travel to Puerta Vallarta. |
Tags: | asm bosses chocolate custom graphics exgfx hdma music sa-1 traditional |
Comments: | 12 (jump to comments) |
Rating: |
Download
406.89 KiB | 2,576 downloads
Comments (12)
Yosh/5
I didn't like the level design that much tbh.
The castles were fine but mostly the normal levels. They have good parts but a lot of parts are repeating themselfs.
There are WAY too many Power Ups and enemies imo.
So for me It's a 3/5
Pros: Fluent animation in custom gfx, yoshi being different colours to powerups was neat, levels were well designed and flowed well. Music was aces, loved the remixes and the choices. Good solid 30-40 minute game for those well-versed in Mario.
Cons: I didn't understand the hit detection on the final boss of the game. I think after spending 10-15 minutes with the boss, I had to start save stating just to figure him out. The throw animation for the veggies feels a little droppy, in that they just kind of fall out of your arms in a slight forward arc. I think being able to throw them more like a shell, with at least some momentum would be an excellent choice. I just didn't know when the boss was able to be hit, and it wasn't made clear. I think it was late in his bubble animation, but I only ever got confirmation of hits. The boss reacting to misses, or the item bouncing off him would indicate to the player that you cannot hit him at that moment. There also seems to be a weird transition fast forward from the world map directly into the castle level at the end that was a little jarring.
Thanks for the hack!
Although I would say it is easy, it is not easy in a boring way.
If not for the quantity of powerups, it would be called "enemy spam" but because you are always getting another powerup, you have a lot of fire (and star) power to deal with enemies. The levels are designed to be played assuming you have powers.
I think it would be fun to include the score in a hack like this for score runs. Definitely worth a play.
a bit because It was a SA-1 Version i'm sure It doesn't work on SNES9X android and SNES Hardware