Name: | YI Cutscene Kamek v1.0 |
Author: | lx5 |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | Recreation of Kamek during the boss cutscenes in Yoshi's Island. There's some cool features such as:
Keep in mind that this does NOT implement any sort of sprite stretching like in the original game, this is more suited towards people creating their own cutscenes. This resource was made as a public commissioned work. |
Tags: | cutscene kamek lorom sa-1 vwf yoshi's island |
Comments: | 10 (jump to comments) |
Rating: |
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22.60 KiB | 319 downloads
Comments (10)
- Lunar Magic v3.40
- SA-1 Pack v1.40
- PIXI v1.40
- UberASM v1.6
- BSNES v115
Replaced sa1 tag by sa-1, added SA-1 remapping for debugging code, added separate palette, fixed bug where cutscene mode would initiate if Kamek is initiated at level load and doesn't display a message (easily happens if you chose to skip the dialog).This is definitively a cool sprite if you plan on using custom bosses (at least if they take Kamek into account) and want some cutscenes to enhance the battle.
Two things to note: One is that only one VWF message can be displayed but you don't need it anyway thanks to a virtually unlimited text length and being able to chain messages inside messages, the other is that the included tilemap is unnecessary as it's loaded dynamically by the sprite (UberASM) and if you do insert it manually, the level will display some artefacts until Kamek comes in.
Some bugs and potential improvements I noticed during moderation:
If not, that would be a great suggestion for the sprite!