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Dry Bones

SMW Sprites → Dry Bones

Submission Details

Name: Dry Bones
Author: imamelia
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: These are Dry Bones, sprites 30 and 32, which use the extra bit to determine which sprite to act like.

Update on 24/06/2023 by Burning Loaf
Changed the .cfg to a .json and added SA-1 support upon request from Green.
Tags: bone castle dry bones enemy lorom sa-1
Comments: 4 (jump to comments)
Rating:
0.0 (0 ratings)
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Download 5.90 KiB | 1,292 downloads

Screenshots

Comments (4)

Rock Link
Any possiblity that this sprite could be update to not hurt Yoshi in the crumbled state?
Otherwise, I am using it with a custom tilemap and I love it.

*Works with the steps in the answer, thank you so much!
spooonsss Link
You can use Yoshi Sprites Interaction Fix v1.1 and set the act-as for this sprite to $30 in the Cfg Editor. (Note this will affect vanilla dry bones too)
 Major Flare Link
Tested with: Lunar Magic 3.33, ZMZ 1.08, SA-1 1.40 and PIXI 1.40.

It behaves identically to the original. Accepted.
TheBiob From older version: Dry Bones Link
Updated to use shared subroutines. Also added tags and screenshots.

I removed the bony beetles from them, they will be submitted separately.