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Super Mario Advance 4 !-Switch

SMW Sprites → Super Mario Advance 4 !-Switch

Submission Details

Name: Super Mario Advance 4 !-Switch
Author: Burning Loaf
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: In certain e-reader levels from Super Mario Advance 4, this unique !-switch appears. It functions mostly the same as the ones from Yoshi's Island, where it makes outlined blocks solid, but this one can be grabbed and re-used as soon as the timer runs out.
The sprite requires UberASM to trigger Exanimation and decrease the timer. It also comes with a block, and requires 1 byte of freeram.

Requested by edidari.
Tags: block lorom pacifist sa-1 switch timer uberasm
Comments: 6 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 11.46 KiB | 294 downloads

Screenshots

Comments (6)

 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.40
  • SA-1 Pack v1.40
  • PIXI v1.40
  • BSNES v115
Included sample level for ExAnimations.

It's definitively an interesting sprite because while it is simple in execution and not very unique either (because you could just recreate it using temporal On/Off blocks), the use of custom animations is always a small plus.
Suggestions: Include the options to make the !-switch potentially ungrabbable and one-time, allow the UberASM code to be used for game modes as well as add in the options to change the acts like and invert the switch state for the blocks. Yes, you can just use Switch Pack for the more advanced settings but the lack of customisation of the included blocks is still a pity.
In addition, there is a small bug where the !-switch music doesn't take account for the starman, reverting to the level music instead of the !-switch theme like you'd expect with p-switches.
AyGaAlPa Link
Originally posted by Burning Loaf
I didn't include a .mwl because it's a fairly simple process for anyone who has used exanimation before, you just need to set the trigger to "Trigger: Custom X" where X is the trigger value in the UberASM file's defines. More information here.
I guess i should clarify that in the files, but i can't be bothered to touch this again right now.


I think would be a good idea clarify that in the files soon, because exist persons like me without knowless about Ex animation.
AyGaAlPa Link
and....... How would I edit the level Extended Animation Frames? I'am not an expert in this situation, for general, the same authors edit this option in a .mwl file

Burning Loaf Author Link
I didn't include a .mwl because it's a fairly simple process for anyone who has used exanimation before, you just need to set the trigger to "Trigger: Custom X" where X is the trigger value in the UberASM file's defines. More information here.
I guess i should clarify that in the files, but i can't be bothered to touch this again right now.
edidari Link
works perfectly. Thanks#smrpg{:3}#smrpg{:3}
Burning Loaf Author Link
oh right i forgot to mention in the submission you requested this lol. glad it works as requested