Name: | Super Mario Advance 4 !-Switch |
Author: | Burning Loaf |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | In certain e-reader levels from Super Mario Advance 4, this unique !-switch appears. It functions mostly the same as the ones from Yoshi's Island, where it makes outlined blocks solid, but this one can be grabbed and re-used as soon as the timer runs out. The sprite requires UberASM to trigger Exanimation and decrease the timer. It also comes with a block, and requires 1 byte of freeram. Requested by edidari. |
Tags: | block lorom pacifist sa-1 switch timer uberasm |
Comments: | 6 (jump to comments) |
Rating: |
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11.46 KiB | 294 downloads
Comments (6)
- Lunar Magic v3.40
- SA-1 Pack v1.40
- PIXI v1.40
- BSNES v115
Included sample level for ExAnimations.It's definitively an interesting sprite because while it is simple in execution and not very unique either (because you could just recreate it using temporal On/Off blocks), the use of custom animations is always a small plus.
Suggestions: Include the options to make the !-switch potentially ungrabbable and one-time, allow the UberASM code to be used for game modes as well as add in the options to change the acts like and invert the switch state for the blocks. Yes, you can just use Switch Pack for the more advanced settings but the lack of customisation of the included blocks is still a pity.
In addition, there is a small bug where the !-switch music doesn't take account for the starman, reverting to the level music instead of the !-switch theme like you'd expect with p-switches.
I guess i should clarify that in the files, but i can't be bothered to touch this again right now.
I think would be a good idea clarify that in the files soon, because exist persons like me without knowless about Ex animation.
I guess i should clarify that in the files, but i can't be bothered to touch this again right now.