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SMW Sprites → Tweeter

Submission Details

Name: Tweeter
Author: Sonikku
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is the Tweeter from SMB2.
By default, it contains 4 variations; 3 of which are not native to SMB2;
- Red: Moves as the original sprite; performs 3 small hops followed by 1 larger one.
- Blue: Same as Red, but stays on ledges.
- Green: Does 2 small hops followed by 1 larger one. Every 6 hops, it'll flutter upward.
- Yellow: Moves faster, hops a bit more erratically, chases the player, and can hop over kicked shells.

Part of my SMB2 sprite standardization project; a project aiming to perfectly recreate the original enemies while adding new functionality.

Release History:
- 7/9/2023: V1.0 (C3 2023) - Initial Release.
- 7/16/2023: V1.01 - Updated the JSON files to disable the "Invincible to star/cape/fire/bounce blk" flag.
Tags: enemy lorom sa-1 smb2 tweeter
Comments: 3 (jump to comments)
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Download 15.18 KiB | 165 downloads


Comments (3)

Super Wario Man Link
the name could be inspiration for the formely name of social media twitter? (now x)
 MarioFanGamer Link
Post moderation edit: The included SprCollision_RideSprite.asm is broken in which it didn't properly check for Yoshi due to a typo and also doesn't handle tongued sprite very well. Normally, an update to that would be submitted but since the routine is also used for the other SMB2 sprites (including the Shy Guy I just accepted), I've decided to do edit it without an update.

On top of that, the Tweeter doesn't go behind the pipe when taken into one which is a bug many custom carryable sprites suffer, though you can't properly take custom sprites without glitching them into pipes in the vanilla game anyway.
 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.40
  • SA-1 Pack v1.40
  • PIXI v1.40
  • BSNES v115
Added enemy, lorom and sa-1 tags, fixed bug where a carried Tweeter may be drawn behind the background, added GFX13 with only Tweeter.

It's a pretty neat sprite especially in how accurate they are but also in features so that's the best.
There also is an undocumented feature where you can spawn Tweeters out of pipes (in reference to how SMB2 enemies can exit pipes). Here is a short explanation on how you can do it: Setting bit 6 of $151C,x puts the Tweeter into the pipe state, the time to be inside the pipe is set at $1540,x and the direction using $AA,x and $B6,x (i.e. the X and Y speed as usual).

Lastly, there are no included graphics for a big Tweeter. This is because there are no big Tweeters in SMA (when Shy Guys and co. do) and their graphics have to be recreated.

To Sonikku: You probably may know this already but just in case, PIXI allows you to define your own stunned, carried and kick handler, allowing you to bypass the status override which you're fond of.