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Overworld Translucent Layer 3 v1.1

UberASM Repository → Overworld Translucent Layer 3 v1.1

Submission Details

Name: Overworld Translucent Layer 3 v1.1
Author: Kevin
Version History: View
Type: Overworld
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This simple HDMA code will make the OW layer 3 translucent without affecting the top and bottom edges of the OW border. Since it still affects the left/right edges, you'll probably want to remove them and use this patch. Uses HDMA channel 6.

v1.1 update:
- fixed code not working when entering the map via red path transition, and added compatibility with this
- added instructions to make effect stop if going to a different map via red path transition
Tags: hdma layer 3 lorom sa-1
Comments: 3 (jump to comments)
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Comments (3)

 Donut Link
Update works, accepted.

Tested with:
-Lunar Magic 3.33
-bsnes v115
-UberASMTool 1.5
-SA-1 1.40
 MarioFanGamer From older version: Overworld Translucent Layer 3 Link
Moderated with:
  • Lunar Magic v3.31
  • SA-1 Pack v1.40
  • UberASM v1.4
  • BSNES v115
A very simple patch. I would have liked it if you make it possible to allow the user to change the HDMA channel.

In addition, there are more limitations with it, in particular layer 2 has got a similar priority as layer 1 (not different to transparent layer 3 background to layer 1, 2 and sprites) so sprites which go behind layer 1 (e.g. ghosts) go behind layer 2 as well and the HDMA isn't dynamic so the background is hardcoded to be transparent.
 Stivi From older version: Overworld Translucent Layer 3 Link
i love you