Name: | New Super Mario World 1: The Twelve Magic Orbs Powered-Up |
Author: | Pink Gold Peach |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 112 exit(s) |
Type: | Standard: Hard |
Description: | A remake of my very first released hack New Super Mario World 1: The Twelve Magic Orbs, with many new features and improvements. Updates: 1.1: Added a star coin counter to the overworld Plot: In a magical realm far away from the Mushroom Kingdom, there are twelve magic orbs, each one with a different elemental power. But one day, Bowser stole each one of them, and gave each orb to one of his minions for them to take over the many different regions of the mushroom world. So it's up for Mario and Luigi to stop Bowser and retrieve all the orbs. Features: - 12 main worlds with 93 levels in total - 276 star coins to be collected in the main levels, with each level having 3 star coins in total - A special post-game world with two levels unlocked after getting all star coins - 16 brand new power-ups used throughout the levels - Playable Luigi - VLDC inspired graphics - Over 90 custom music tracks - Custom bosses in all castle levels - An optional hard mode where taking hit with a power-up will always make the player small, the timer is faster and the star coins are in different and harder spots Have fun playing! |
Tags: | asm bosses hdma less exgfx luigi music powers sa-1 traditional vanilla variety |
Comments: | 90 (jump to comments) |
Rating: |
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5.93 MiB | 13,419 downloads
Comments (90)
Other than that, the original was fun as heck. And from what limited progress I can make here, this is definitely an improvement.
Video of it from my playthrough: https://youtu.be/3ovQNe9ZYW0?list=PLqvIHerHvauuB3uoYS2j_KRpugW4J-w_8&t=1938
Second longest hack I've played by playtime behind JUMP 1/2. A lot of non-vanilla content. Bosses, music, enemy sprites, backgrounds, etc. Lots of powerups in addition to Fire Flower and Feather/Cape. More hacks should use the Butt Jetpack Mushroom (?) and F.L.U.D.D.
There are neat gimmick levels like minecart rides and windy levels. Some powerups like the Propellor Suit and Mini Mushroom don't show up often but generally the levels will be themed around them. A reversed controls level shows up in the late game. I love the aesthetic but that world is rough. Dark levels/levels that flash lights to obscure platforms are almost never fun. Reversed controls are never fun for me and the unfun also carries on into the next level or two as my brain readjusts back to regular Mario.
Outside of Unseen World I had a lot of fun. I like that it toned down a lot of the SMB3 aesthetic. The change to 3 Star Coins per level with the overworld tracker is great. The final levels they unlock are very hard but fun. The level progress tracker is nice QoL. I also like the simple list of worlds to teleport to instead of a warp whistle setup.
Took 13 hours to finish. Video of playthrough: https://www.youtube.com/playlist?list=PLqvIHerHvauuB3uoYS2j_KRpugW4J-w_8
so what's their purpose?
I got a question since I'm curious based on when the hack was added it was released before mario wonder
how can it have the bubble power up then?
and the bubbles are a little different like you cant use them to jump on them
Look at castle number 06, for example, the coin count already appears normally on the map.
Thank you for this very beautiful and fantastic modification.
I don't think that even the (apparently) infamous 10-Castle is that unreasonable. It seems to be the point to be uncomfortable for the player, as is the entire world 10. But the sections are relatively short. There are no nonsense marathons or autoscrollers to be found here. Apart from occasionally getting frustrated with my own incompetence, there was really only one level that annoyed me, 11-Castle, because it seemed to be hostile to big Mario.
One thing that bothered me in general was how power-ups were placed. There is always one at the start of a level and one at the midway (at least). But if you die and enter the level again as small Mario, you will only get a mushroom from it. It would have been better to allow power-ups to appear when Mario is small. This would remove the tedium of going to a previous level just to get a mushroom before continuing. If that makes the game too easy, let Mario get small after one hit. It just gets the player into the fun zone (playing with power-ups) faster and more frequently.
Edit: It is because it is a 8MB SA-1 the fact that 8MB SA-1 romhacks are not compatible with PS3 RetroArch?
But at the end of the day I'm very impressed and looking forward to the sequel, which I'll be playing through soon.
https://youtube.com/playlist?list=PL_S_R3IbwK29cNOGq2q3UC6at2tLHSuB9&si=8hc3PMGHsuqV5vUS
RetroAchievements Players and Users:
I added a new entry for the game on the website. I will certainly need HELP creating achievements for this game (like List os Achievements, Artworks for Badges and Game Icon)
Click in Game Icon to access the page
Please, if you are interested in helping, use the link and comment on the Official Forum Topic
Every help is Welcome!
The power ups seems to be broken.
For example the first power up you get in the start of the second level is suposed to be a yellow cat suit that can clim up walls. Instead its a frog. I know because when i tried on emulator its a yellow suit but on console is a frog :/.
Also on other levels sometime the power ups is a poison mushroom which makes no sense at all.
That would be great if you could fix that. I would like to play the game on real system and im sure a lot of people would appreciate it if it would work on real console. Its the first time i see a mario SA-1 mod that does not work properly on console.
Heres a video i made to show you incase you would be interested in fixing this glitch.
https://youtu.be/gSqN2l89iGU?si=le4rAutWx8ZTVPOs
- Level design, new musics, ideas, the locations of the big star coins are all amazing!
Very good indeed, pretty big hugs from an italian smw player and my community!
https://youtube.com/live/Ku9gv4y8JmE?feature=share
Nitpicks:
- Big Boo boss fight is pretty mean
- Given how tough this hack gets, you're going to game over *A LOT*. Dealt with it for 99% of the hack, but during the last few levels, I began abusing save states, because I really just didn't feel like having to go back to the title screen over and over
- Many Star Coins require a specific power-up, and often that power-up is right next to the start of the level (or checkpoint), so if you get hit, you often have to die or Start/Select to get another chance. This wouldn't be nearly as annoying if there was Item Storage, but for whatever reason there isn't here...?
-
Overall, I *LOVED* this hack. I'll probably replay this in Hard Mode sometime in the future. Thanks for the fun!
P.S.
I have decided to change my rating to 5 stars.
5/5 stars, but I would probably give more, if I could ^_*
5 stars: Great, you really liked the hack and have almost no issues with it.
4 stars: Good, you really likrd the hack but you don't think it is great enough to deserve a 5 star rating, or there are enough flaws that prevent you from giving a perfect rating.
3 stars: Okay, this means you find the hack to be average, you either didn't like it too much but also didn't hate it, or you enjoyed parts of it but really disliked other aspects of it
2 stars: Bad, this means you didn't enjoy the hack, you find it very flawed and not fun to play for the most part.
1 stars: Terrible, this means you hated playing the hack and you had a really bad experience for the most part, with very few or none redeeming qualities
That's not how I rate.
Are these star coin placements intended to be closer to a "remix mode" (like in the NES Zelda's 2nd quest) or to a harder version of the same premise (like a generic difficulty switch)?
Level design is really fun with a nice difficulty curve. The power ups are fantastic, lots of them are pretty inventive, and it borrows from a lot of other games in creative ways.
There's a lot of secrets to find, and figuring out how to get some of the star coins has been an interesting challenge.
It's overall been a delightful experience. It feels polished and fun with a ton of unique and well thought out levels.
I rate this 5/5.
5 stars: Great, you really liked the hack and have almost no issues with it.
4 stars: Good, you really likrd the hack but you don't think it is great enough to deserve a 5 star rating, or there are enough flaws that prevent you from giving a perfect rating.
3 stars: Okay, this means you find the hack to be average, you either didn't like it too much but also didn't hate it, or you enjoyed parts of it but really disliked other aspects of it
2 stars: Bad, this means you didn't enjoy the hack, you find it very flawed and not fun to play for the most part.
1 stars: Terrible, this means you hated playing the hack and you had a really bad experience for the most part, with very few or none redeeming qualities
The levels, power-ups, music, and new mechanics are some great additions to this game. I especially love the cat power-up! I even collected all 276 star coins and got to fight against a different form of Bowser.
The couple of downsides for me is that the hack does not work on PocketSNES, and SNES9X 2005 on OpenDingux; and there is no power-up reserve box. The absence of the reserve box makes it a bit difficult to traverse fast, but I do like the SMB3-style powerdown mechanic, as it makes it a bit easier.
Other than that, awesome hack!
It's amazing overall. But that boss takes away 4 stars. So there is 1 left.
Unfortunately, as of writing this message, I haven't completed it yet. I updated snes9x recently, I wasn't paying attention and I deleted all of my saves
BUT! What I did play was pretty fun. Would and will recommend to anyone who's looking for a great standard hack with custom power-ups.
also how can i get access to those two doors in peaches castle?
I have to say this hack is absolutely incredible! I already loved the original version but the updated graphics, levels and everything overall is just so good! Taking something that was already amazing and making it even better is no small task and definitely didn't go unoticed.
I really apprecaite you adding some of the suggestions I requested in the beta testing like the overworld star coin indicators.
I still miss the reserve power up. Since hard mode, damage changes you instant to small Mario. Doable but certainly challenging.
Although I can appreciate moving the star coins in the hard mode, some were a real pain, like the off screen ones.
Overall I give this hack a 5/5
Just change the preset ID to "109C" in Hakchi2 CE, or "9C10" if you use Hakchi2 in order to play.
The best SMW hack!
Also, that 1/5 rating is unfair, you shouldn't rate a hack terrible just because you failed to play it in a bad emulator, i recommend you giving the hack a try in a proper emulator, and then coming back with an actual rating.
Since you're trying to play a SA1 hack in a very bad emulator such as the SNES Classic / Canoe. An official emulator that can't even run SA1 at all.
There are better options, such as SNES9X, bsnes, Mesen2.
At first I played the first version of your hack, even though the level design, graphics and music style were top notch, I always felt something was improperly balanced, some really difficult parts, unfair deaths, unpredictable bosses and so on. And then there were some annoying glitches when playing on real hardware.... well, all of that experience are things from the past.
Now I'm playing the Powered-Up version on my SD2SNES and I'm having a wonderful bliss time! Ii's been a long time I don't have so much fun playing in a rom hack! I often let the time run out because I stop to appreciate how beautiful the graphics are, all the little details, the gradients, the music, oh man, you put so many cool details between levels... you managed to improve what was already good on the first edition, a really well talented hacker I must say! I'm currently almost ending World 3, can't wait to see what else awaits for me, and I also can't wait to play the sequence, Around the World and perhaps the future NSMW3, haha... From my experience so far, everything is very smooth and runs really well, even on real hardware. This game shines when playing on a CRT TV, I'm using a RGB modded SNES, the image is so beautiful... lol.
I give this a 10/10 so far, will return when I'm finished with the game!
100/10 Really you made it
New Super Mario World 2 - Around The World and
New Super Mario World 1 - The Twelve Magic Orbs POWERED-UP.
I Can Make Patching ZSNES Incompatibility Notice In Asar,
Because ROM Patched, ZSNES Emulator Is
Unlocked ROM Hack and Pressing R Button.
Don't use ZSNES
I know that, I'm using Snes9x to play it.
Don't use ZSNES