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Tip: By pressing Shift while placing event tiles, they will be made "silent" and will not appear until a map transition happens. Always use silent event tiles to draw paths in other maps (i.e. a Vanilla Dome event while the player is on the main map), or glitchy tiles may appear.
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Details for New Timed Lifts
SMW Sprites - New Timed Lifts Link - Show random
File Name: New Timed Lifts
Added:
Authors: imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: These are some more Timed Lifts based off of Davros's. I have included three types:

-Expanded: These are exactly like normal Timed Lifts, only they have 5-9 seconds on them instead of 1-4.

-Manual: These can be controlled with the controller buttons.

-Bomber: These can also be controlled with the controller buttons, but when you press the Y button, they drop bombs. The number on the platform, in this case, is an ammo counter instead of a timer. When it drops to 0, you can't move it and it won't drop any more bombs.

Now SA-1 compatible.
Tags: carrot top lift, lorom, sa-1, spawn, spawner
Rating: 5.0 (Votes: 4)
Download: Download - 14.84 KiB
538 downloads
Screenshots
Image
TheNooseMan87
Im not very good at editing sprites, could you make a version of the manual one that doesn't have a time limit? or tell me how to change the sprite so it doesn't have one? thanks either way!
Posted by: TheNooseMan87 - | Link
Mathos
Minor inconvenience: the Bomber Platform doesn't show the number of spawnable sprites left. I spoke with imamelia, who said that a better timed lift existed but wasn't released, so I'll probably correct this counter problem in the near future (in which case i'll edit this comment).

Note that this doesn't prevent the sprites from working. It's merely a 8x8 tile not being displayed.
Posted by:  Mathos - | Link
HammerBrother
There is a bug where if you step on it and get off and keep move, the countdown still apply.
Posted by: HammerBrother - | Link

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