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Cluster Falling Leaves Effect

SMW Sprites → Cluster Falling Leaves Effect

Submission Details

Name: Cluster Falling Leaves Effect
Author: MarioFanGamer
Tool: PIXI
Type: Cluster
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A cluster effect based of the existing Cluster Effects Pack but with a few gimmicks which ultimately warrants it to be a separate submission.

As implied by the name, this is a visual sprite which replicates leaves falling from trees, bringing in some nice addition for a forest level.

Read the readme from more information.

Requested by Blizzard Buffalo
Tags: effect leaf lorom sa-1
Comments: 10 (jump to comments)
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Comments (10)

Brutapode89 Link
Nice! I don't know it could be possible to make mists like sprites instead Layer 3?
 MarioFanGamer Author Link
That one is a bit tricky to the point where it's better for them to be a layer 3 tilemap but someone had done it already.
 zuccha Link
I changed a few minor things:
  • Changed default cluster number in "leafspawn.json" to 00 (extra byte 1).
  • Fixed usage of !DifferentTiles.
  • Removed unused !LeafInitYSpeed and !LeafGravity defines.
  • Added a note in the readme about the sprite using a lot of cluster sprite slots.

Tested with:
  • Lunar Magic v3.40
  • SA-1 Pack v1.40
  • PIXI v1.40
  • UberASMTool 1.6
  • Snes9x 1.62.3
Ice Man Link
Originally posted by MarioFanGamer
Oh, yeah, turns out it is. Fixed.

Thanks! Works fine now. :D
Ice Man Link
Whenever I insert the sprite and its cluster part the tiles are starting to become 16x16 instead of staying at 8x8. Using SA-1. Did not change anything in the files at all. Did you swap X and Y perhaps?

Disregard the wrong tiles, I haven't set them yet, but it shows 16x16 and 8x8 tiles.
After a while all tiles are 16x16 only.
 MarioFanGamer Author Link
Oh, yeah, turns out it is. Fixed.
ninj Link
holy shit 😍
CalHal Link
ninj Link
Blizzard Buffalo Link
Awesome! Thanks for it!