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New Super Mario Bros - Spiked Question Mark Block

SMW Sprites → New Super Mario Bros - Spiked Question Mark Block

Submission Details

Name: New Super Mario Bros - Spiked Question Mark Block
Author: MarioFanGamer
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is a spiked question mark block, a block which rotates itself while one side is spiked. It's non-dynamic so it can only turn in four directions but it is easier to insert and more than four can be on-screen as well. The content can be filled in various ways.

Credits is required.

Requested by Ice Man.
Tags: item box lorom sa-1
Comments: 5 (jump to comments)
Rating:
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Download 12.83 KiB | 80 downloads

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Comments (5)

 zuccha Link
Cool sprite, works well, and it has quite a few customization options.

A few limitations (that are not easily fixable):
  • The question block doesn't interact with some sprites that can hit normal question blocks (e.g., Baby Yoshi, P-Switch, Key), in fact it behaves like an Info Box.
  • Some regular sprites don't spawn correctly (e.g., Baby Yoshi, Key).

Also, I fixed a couple minor issues:
  • Correctly read the rotation direction bits from Extra Byte 1.
  • Don't spawn a mushroom if Mario is small with the "Spiked ?-Block (1-Up)" preset.

Tested with: Lunar Magic 3.40, SA-1 Pack 1.40, PIXI 1.40, PIXI 1.42, Snes9x 1.62.3.
 MarioFanGamer Author Link
Note that with the moderation of PIXI v1.40, I updated the ZIP with the support of the spawn spinning coin routine. This does mean this sprite is incompatible with PIXI v1.40 by default, though the necessary routines from PIXI v1.40 are compatible with older versions in that you just need to prefix the folder name of SpinningCoinGeneric.asm (found in Spawn) and copy the SpawnSpinningCoin and SetupCoords macros from _headers.asm to the current one.
AyGaAlPa Link
Originally posted by MarioFanGamer
I know this means the cape interaction is broken but there really is nothing I can think of which causes it to break (I test this on an otherwise unmodified ROM). Not that I don't have to update it anyway due to PXI 1.40 including a handy routine for spawning a spinning coin.


It's Happened when I insert any UberASM Patch, probably, makes collision or something like that
AyGaAlPa Link
If you use this sprite block, the game freezes when Mario use the Feather Cape and press the button for run...

Any idea how to fix it???
 MarioFanGamer Author Link
I know this means the cape interaction is broken but there really is nothing I can think of which causes it to break (I test this on an otherwise unmodified ROM). Not that I don't have to update it anyway due to PXI 1.40 including a handy routine for spawning a spinning coin.