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Bunbun 3

Super Mario World Hacks → Bunbun 3

Submission Details

Name: Bunbun 3
Author: sio-kedelic
Added:
Demo: No
Hall of Fame: No
Length: 24 exit(s)
Type: Kaizo: Intermediate
Description: Welcome to Bunbun 3! This 24-exit Kaizo: Intermediate hack is dedicated to my wife, princessbunbun_, and will be the first full hack that I've released since she started playing Kaizo in 2020!

To celebrate, this hack allows you to switch between Mario & Bunbun at any time by pressing L or R! The two characters have slightly different physics, but most of the game is designed for both characters to approach obstacles. This ASM was first featured in Mario & Friends in: The Ghost's Gallery from Hackjam 2021, and has been refined since to be the smoothest experience possible!

Features of Bunbun 3:
- 24 exits + final bosses, including my edited entries to KLDC 2021 and 2022!
- free character switching between Mario & Bunbun on the overworld and mid-level! Mario jumps a bit higher and can spin jump, while Bunbun has a midair flutter!
- a mostly-vanilla kaizo platforming adventure, with splashes of custom stuff in most levels!
- 3 years of love, polish, and playtesting!
- a bunch of hand-drawn graphics that fit the vanilla aesthetic
- a soundtrack designed to fit the moods of each level and world (see readme.txt for additional information)

If you stream this on twitch, put "bunbun" in your title somewhere! I'll be pulling my favorite clips for something later :)

Special thanks:

- bunbun, for being the inspiration of my design and my #1 supporter
- CircleFriendo, for creating the Mario & Friends ASM and tuning it to perfection (shoutouts to Hackjam 2021's Mario & Friends hack! Looking forward to whatever comes next :D)
- TheBourgyman, for drawing the bun sprite (and making it cuter than I could've possibly imagined) and helping me learn graphics for the hack
- all of the playtesters who each put tons hours into tuning this game, all the way up until writing this submission post lol
- everyone who helped me learn ASM and graphic building for this hack
- everyone who ported music that was used in this hack
- you, for hopefully downloading :)
Tags: bunbun bunbun 3 bunbun world bunbun world 2 bunbun world 3
Comments: 9 (jump to comments)
Rating:
4.6 (7 ratings)
No rating
Download 1.53 MiB | 957 downloads

Screenshots

Comments (9)

Mithrillionaire Link
Lovely hack, very creative and unique setups. I can only imagine designing around the character swap mechanic while "keeping it kaizo" must have been quite difficult. While I found myself confused in a few places over it, the experimentation with something new was worth the struggle. Thanks for making another cool game.
eronios Link
Amazingly fun hack. It was nice to see the step up in difficulty from 1 and 2 and I enjoyed many of the setups.

Not sure if you are working on post-release patches, but I found a couple overworld events that were broken and allowed 2am ghost house and fanta factory to be skipped. Thanks again for making a fun hack.
sio-kedelic Author Link
Thanks for playing and rating :) I really appreciate it!

Out of curiosity, were you playing on v1.00 with those overworld quirks? v1.01 was sneaked in right before shovda approved it and should've fixed those wonky overworld events, but if not, I guess I'll add that to the list for 1.1 lol
LightAligns Link
Very fun hack! I really enjoyed being able to switch between the verb sets of Mario and Bunbun. It opened up the possibility of how to approach setups in different ways and allowed for some extra creativity from the player for some obstacles. Also, it must have been a daunting task to design levels that were possible to complete as either character, but still interesting in their own way.

Very interested to see what the speedrun routing for this ends up being.
uwxrqezsywc7ozc4anu3kg Link
Overall fun time, I feel like its harder than the previous two releases. Cool switch mechanic makes for a fun time for speed-running.

Though, I am having problems getting the setups to flow--some is timing (a me thing) but other is de-spawning sprites.
Ex:


Also, I encountered a friendly muncher:


GrenudoGames Link
Great setups, fun levels.
the secret exit was an interesting vanilla design.
the use between Bun and Mario was fun, however sometimes this option allows you to make some cheese in some levels using bun's flutter.
Overall is a fun game. good work 5/5
KingJayRool Link
An absolute pleasure. One of my favorite hacks to play so far this year. Some unique setups that sometimes took some thinking, but everything flows really nicely. I didnt have any chuck issues like previously stated, the secret exit was the only thing that really stumped me, but once you know how to do it, you can do it consistently every time.
Overall, the wait was well worth it, thoroughly enjoyed it and look forward to another run through of it evenutually!
Well done Sio!
LuckwurstJoe Link
Well, played for approx. 4 hours now.

Has a nice overworld and the switching between both chars is a nice idea.
It's cool, that you can play a level in severals ways.

But:

Sometimes, Bunbun has problems with her second jump, when holding a throwblock.

Biggest Problem until now:
The secret exit to the first switch palace is janky af. The "hit the ? block from the left lower corner" just don't work properly, no chance to do all rows in one shot without savestates, since, even if you hit it right, the blocks turn brown.

Also, some points are blind and a little bit janky (chucks in the 2nd or 3rd level do whatever they want).

I don't who playtested that, but it's unbelievable for me, that no one had the same problems (and i'm not the only one with these problems).


Edit to your reply:

I have fun, most of the times :)
And i'll continue and finish it ^^
sio-kedelic Author Link
Thank you for playing :) Hope you enjoy the rest.

The issues with bun's flutter while holding an item is something that we tried to work through, but is the only glitch of the flutter that we couldn't address. This is minimized by never needing to actually hold an item and flutter, unless I'm forgetting a setup, but it is present in some setups.

The secret exit is precise and can be frustrating, but I can confirm it was definitely playtested...Some spinjumps are definitely more awkward than others, but they're all consistent. The main issue with the spins is that the cape can sometimes extend into the bottom-right tile and trigger the incorrect tile, even when you're going left to right.

You can also just dupe any of the 1-up mushrooms and completely break it, as Shoujo found lol, but I didn't want to force that. It is an option, though :)