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Tip: Do not set the music bypass to 00 in a level with a P-switch/star; the music will endlessly loop.Not logged in.
Details for Light Switch
SMW Sprites - Light Switch
File Name: Light Switch
Added:
Authors: Ersanio
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is the light switch from Bowser's castle, ported as a custom sprite and ready to be inserted and customized.

This only works when sprite $C6 (dark room sprite) is in the room, but you can easily disable that.
Tags: pacifist, sa-1, switch
Rating: No rating
Download: Download - 1.54 KiB
213 downloads
Screenshots
Image
RussianMan
Supposed to fix it some time ago, but now it does have SA-1 support. Yay!
Posted by: RussianMan - | Link
RussianMan
Removed SA-1 tag, while techincally it works with SA-1, it crashes when offscreen, due to %GetDrawInfo doing... something wrong.
Posted by: RussianMan - | Link
RussianMan
It's a sprite passable block in sprite form!!!
Jokes aside, it's a switch that activates spotlight from bowser's castle.

What's changed:
Converted to PIXI with SA-1 support.

Replaced original properties storing lines, because for some reason they don't work.

Code
			LDA $0303|!Base2,y	;\No X flip no Y flip, min. priority
			ORA #$08		; |Set palette to 0C; red palette
			STA $0303|!Base2,y	;/no secondary gfx file


Replaced with

Code
			LDA #$08
			ORA $64
			STA $0303|!Base2,y


Heck, I even tried original SMW's disassembly lines

Code
			LDA $0303|!Base2,y	;\No X flip no Y flip, min. priority
			AND #$BF		; |Set palette to 0C; red palette
			STA $0303|!Base2,y	;/no secondary gfx file


Didn't worked for me.
Posted by: RussianMan - | Link

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