Banner
The Overworld Design Contest ends in
12 DAYS, 15 HOURS, 41 MINUTES AND 38 SECONDS
Views: 904,322,426
Time:
14 users online:  Amethyst, AppleBoy54321, bd90492,  BlueToad, Cheolpeoduck, djEnby, gui, Hwailaluta,  K.T.B., KlonoA13Phill, mateochips, PokerFace, rextep, UTF - Guests: 49 - Bots: 105 Users: 50,702 (2,110 active)
Latest: Olaizukisoueu
Tip: After editing your overworld, make sure to use an EMPTY save file, as save files with progress may load Mario's position based on previous versions of the overworld. Note that altered level flags will also only take effect on new save files.
Not logged in.
Details for Torpedo Ted
SMW Sprites - Torpedo Ted Link - Show random
File Name: Torpedo Ted
Added:
Authors: NekohDot
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of the torpedo ted, it's ready to be inserted with spritetool.

Credit is not necessary but would be nice as I spent along time doing this.
Tags: enemy, lorom, sa-1, underwater
Rating: No rating
Download: Download - 1.60 KiB
380 downloads
Screenshots
Image
Thiago678
It does not interact when killed with star,right?
Posted by: Thiago678 - | Link
Flat5Games
What do I edit in the .asm to remap the tiles that this sprite uses?
Posted by: Flat5Games - | Link
RussianMan
It's a torpedo ted.

What's changed:
Converted to PIXI with SA-1 support.

Note:
Since it's disassembly, like original when placed, it'll always move to the right, unless you'll make it "being launched" like torpedo launcher do.
Posted by:  RussianMan - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks