Name: | Flutter & Wall Climb/Kick Powerups |
Authors: | Iceguy, TheXander |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | Custom Powerups: Flutter & Wall Climb/Kick Powerups V1.0 These powerups sprites they will allow you to use some new abilities if you obtain them, they were originally created and submitted by Iceguy a long time ago. Added: 1.- SA-1 & PIXI compatibily. 2.- Custom ExGFX with a custom palette & palmask files. 3.- Configurations & Settings. 4.- Added JSON support. For more information about how to use them and to change defines in these it is in the included readme. This Update was requested by Green. |
Tags: | abilities custom flutter jump generator lorom sa-1 walljump wallkick |
Comments: | 7 (jump to comments) |
Rating: |
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15.98 KiB | 1,100 downloads
Comments (7)
- Lunar Magic v3.40
- SA-1 Pack v1.40
- PIXI v1.40
- UberASM Tool v1.6
- BSNES v115
Added abilities and sa-1 and removed sa1 and sprite tags, removed unnecessary code in the powerup sprites, simplified the freeRAM defines (since Asar won't automatically optimise DP addressing if attached with the defines), added freeRAM define for flutter-based variables (sicne $0660 isn't recommend as freeRAM), updated the readme to include my changes.Let's be honest: You could have made a better effort in updating the code and I've removed a whole lot of unnecessary code in the powerups themselves alongside providing an UberASM solution (bonus points for being more global).
It's a whole mess of code and a lot of the abilities are so jank in implementation (both gameplay and especially code), they wouldn't ever be accepted today (it's bad, like really, really bad).
The next update won't be a slap on the wrist for this reason.
Side note to users: The !addr in the freeRAM defines is only necessary if it's a four digit address (more specifically, it ranges between $0100-$1FFF) as two-digit addresses are automatically taken care by the processor.
Gif of the bug in the original version.
Sorry for the inconvenient
Also, no submissions can't be removed from the sections unless something that is an straight update to the current submission, not an alternate way to achieve whatever the submission does.
https://www.smwcentral.net/?p=viewthread&t=79053
What are you going to do with this?