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Flutter & Wall Climb/Kick Powerups

SMW Sprites → Flutter & Wall Climb/Kick Powerups

Submission Details

Name: Flutter & Wall Climb/Kick Powerups
Authors: Iceguy, TheXander
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Custom Powerups: Flutter & Wall Climb/Kick Powerups V1.0

These powerups sprites they will allow you to use some new abilities if you obtain them, they were originally created
and submitted by Iceguy a long time ago.

Added:
1.- SA-1 & PIXI compatibily.
2.- Custom ExGFX with a custom palette & palmask files.
3.- Configurations & Settings.
4.- Added JSON support.

For more information about how to use them and to change defines in these it is in the included readme.

This Update was requested by Green.
Tags: abilities custom flutter jump generator lorom sa-1 walljump wallkick
Comments: 7 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 15.98 KiB | 1,100 downloads

Screenshots

Comments (7)

 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.40
  • SA-1 Pack v1.40
  • PIXI v1.40
  • UberASM Tool v1.6
  • BSNES v115
Added abilities and sa-1 and removed sa1 and sprite tags, removed unnecessary code in the powerup sprites, simplified the freeRAM defines (since Asar won't automatically optimise DP addressing if attached with the defines), added freeRAM define for flutter-based variables (sicne $0660 isn't recommend as freeRAM), updated the readme to include my changes.

Let's be honest: You could have made a better effort in updating the code and I've removed a whole lot of unnecessary code in the powerups themselves alongside providing an UberASM solution (bonus points for being more global).
It's a whole mess of code and a lot of the abilities are so jank in implementation (both gameplay and especially code), they wouldn't ever be accepted today (it's bad, like really, really bad).
The next update won't be a slap on the wrist for this reason.

Side note to users: The !addr in the freeRAM defines is only necessary if it's a four digit address (more specifically, it ranges between $0100-$1FFF) as two-digit addresses are automatically taken care by the processor.
Green Link
A note when I was using it: The wall kick behaves a bit differently than the spritetool version to workaround a bug present in the original version.

Gif of the bug in the original version.
TheXander Author Link
Now correctly used the submit update feature option :D and update a bit the description.

Sorry for the inconvenient #smw{^_^;}
Green From older version: Custom Powerups Link
From my testing, the wall kick powerup only works half of the time. The flutter jump powerup, on the other hand, works fine, even if it not exactly like the flutter jump from the Yoshi games.
lx5 From older version: Custom Powerups Link
It isn't going to be removed because it's not needed to be removed, it's an alternative way to add powerups without doing some serious modifications to SMW's code.

Also, no submissions can't be removed from the sections unless something that is an straight update to the current submission, not an alternate way to achieve whatever the submission does.
Knucklesfan From older version: Custom Powerups Link
+CalHal jeez bro. Way to diss on somebody's work. You do know that someone other than LX5 can make powerups, right? Sure would hate to hear what you'd say to Poweruptool
CalHal From older version: Custom Powerups Link
LX5 has already made custom power ups.
https://www.smwcentral.net/?p=viewthread&t=79053

What are you going to do with this?