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Wall Boots Powerup

SMW Sprites → Wall Boots Powerup

Submission Details

Name: Wall Boots Powerup
Authors: Iceguy, TheXander
Added:
Version History: View
Tool: PIXI
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Custom Powerups: Wall Boots Powerup V1.0:

This powerup, when Mario touch it, he will gain the ability to run on walls like when you run into the purple triangles tiles (1B4/1B5), if he gets hit, lose the powerup.

This powerup sprite was released by Iceguy a long time ago.

Added:
1.- PIXI & SA-1 Compatibility.
2.- JSON Support.
3.- An optional ExGFX with a custom palette included.
4.- Blocks with GPS Support & optimized a bit.
5.- Some configurable defines.

There a include preview of the ExGFX, and a GIF which show how this sprite works.

More information about how to use & insert this are include in the Readme.

This update was requested by Green.
Tags: abilities block custom generator lorom powerup sa-1 wall running
Comments: 4 (jump to comments)
Rating:
0.0 (0 ratings)
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Download 13.79 KiB | 663 downloads

Screenshots

Comments (4)

 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.40
  • SA-1 Pack v1.40
  • PIXI v1.40
  • UberASM Tool v1.6
  • BSNES v115
Added abilities and sa-1 and removed sa1 and sprite tags, included UberASM code, simplified the freeRAM defines (since Asar won't automatically optimise DP addressing if attached with the defines), updated the readme to include my changes.

Issues are similar to your update Flutter & Wall Climb/Kick Generator i.e. minimal but not very optimising in a submission which wouldn't be accepted today if it were a new submission so many issues in the update are one and the same.
Suggestions specific to this update: It's easier if tile_block.asm (what a horrible name) were to be conditionally a slope assist tile than vice versa (in fact, I've changed it to be a ledge tile because that's what the assist tile below triangles usually are supposed to replace, not to mention they're passable from below), especially because it'd also fix sprite interaction (in that they'd walk up a slope which doesn't eixst). The other two blocks (wall_block_left.asm and wall_block_right.asm) are more justifiable, though you actually only need one of the blocks since the underlying code is the same, only the description is different.
On that aside, there is a bug where riding Yoshi isn't taken into account in that you can walk up the invisible triangle if you have the powerup. Which is funny because the generator actually has a code which it should take into account but it isn't executed.

On that aside, this powerup sounds cooler than it is because Mario can't run up the walls by himself but instead needs help of invisible triangles, hence the need for custom blocks.
TheXander Author Link
Heya MFG, thanks for your moderations... The reason of many of the errors & bugs, was because that, this 2 are my first tries to starting making sprites (which I see that I've done a horrible work...)

But principally, to introduce myself in the SMWC community...

Sorry! And I must thank you for not rejecting! I'm happy to see that really I'm better in Sprite ASM today... Training makes the master I think...
 MarioFanGamer Link
@TheXander: The point I'm making is that it may be fine for SMWC (hence why I ultimately accepted it) but I also feel quite iffy when I see the bare minimum of such an update of someone who knows at least basic ASM (i.e. able to code a simple sprite), who should recognise what can be improved and what not (of course, some stuff are never going to be fixed with a basic update as these two sprites are but that's past the point of it).
Granted, this may be because I partook in the last sprite remoderation and also updated some older patches during the current, eternal patch remod so I have a lot of knowledge to update older resources others made but still, it may actually be work which shouldn't necessarily be done by a beginner (or at least one should keep in mind that there is more to it than just compatibility).
Green From older version: Wall Boots Powerup Link
For those wondering how this works, here’s a demonstration video by the author.