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Object Powerup Blocks v1.1

SMW Blocks → Object Powerup Blocks v1.1

Submission Details

Name: Object Powerup Blocks v1.1
Author: HammerBrother
Version History: View
Act As: 25
Includes GFX: Yes
Description: These blocks mimic the super mushroom, flower, feather, 1-up, and star sprites in SMW. Useful if your hack somehow has a lot of sprites but needs the powerup sprites.

v1.1 (Zuccha):
- Added star and 1-up blocks
Tags: 1-up feather flower lorom mushroom sa-1 star
Comments: 6 (jump to comments)
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Comments (6)

Got_Breaded Link
Very useful for kaizo hacks!! thanks
 Fernap Link
Tested with:
- Lunar Magic 3.40
- SA-1 Pack 1.40
- Snes9x 1.63, Bsnes-plus 05
- GPS 1.4.4

- Removed macos metadata stuff from the zip
- Added some missing |!banks for fastrom support
- Converted one forgotten label in the included routine to be macro-local

Works as advertised, accepted. It might be nice to add support for Thomas's edible blocks patch, so Yoshi can eat them, but that's certainly not necessary. The included sample level also has its exanimation set up to use 4 8x8s: 16x16, instead of 4 8x8s: line, which incurs a bit more overhead, but that can always be adjusted by the end user.
HammerBrother Author From older version: Object Powerup Blocks Link
Ack, I should stop the habit of using LDA $xx : TAX (LDX $xx) and using PHA : PLA despite the code doesn't ever use the high byte of A (XBA twice).

Thanks for improving my code.
 Erik From older version: Object Powerup Blocks Link
Already existed in the form of "Faux powerups" but this one has better functions.
Made some changes and optimizations to the code. Works fine otherwise.
Final Theory From older version: Object Powerup Blocks Link
Great Idea Green Hammer Bro! I like the idea of making sprites into blocks and vice versa. The reason why is because it can reduce slowdown.
JP32 From older version: Object Powerup Blocks Link
no 1-up?