Name: | Object Powerup Blocks v1.1 |
Author: | HammerBrother |
Added: | |
Version History: | View |
Act As: | 25 |
Includes GFX: | Yes |
Description: | These blocks mimic the super mushroom, flower, feather, 1-up, and star sprites in SMW. Useful if your hack somehow has a lot of sprites but needs the powerup sprites. v1.1 (Zuccha): - Added star and 1-up blocks |
Tags: | 1-up feather flower lorom mushroom sa-1 star |
Comments: | 7 (jump to comments) |
Rating: |
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11.85 KiB | 546 downloads
Comments (7)
When you get one,
kill some enemies it,
wait until the invincibility runs out,
getting a second star without killing an enemy "normally" between these phases, the enemy-kill-chain will just continue where you left off with the first star.
- Lunar Magic 3.40
- SA-1 Pack 1.40
- Snes9x 1.63, Bsnes-plus 05
- GPS 1.4.4
Notes:
- Removed macos metadata stuff from the zip
- Added some missing
|!bank
s for fastrom support- Converted one forgotten label in the included routine to be macro-local
Works as advertised, accepted. It might be nice to add support for Thomas's edible blocks patch, so Yoshi can eat them, but that's certainly not necessary. The included sample level also has its exanimation set up to use 4 8x8s: 16x16, instead of 4 8x8s: line, which incurs a bit more overhead, but that can always be adjusted by the end user.
Thanks for improving my code.
Made some changes and optimizations to the code. Works fine otherwise.