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Floor Button v1.4.1

SMW Sprites → Floor Button v1.4.1

Submission Details

Name: Floor Button v1.4.1
Author: HammerBrother
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A custom floor button switch sprite I made (flatter than a P-switch) that includes several features:
  • Flip on/off switch (including toggling and 1-way)
  • Flip blue/silver P-switch (including toggling and 1-way)
  • Flip Custom triggers (exanimation, toggle and 1-way)
  • Flip switch palace flags (toggle and 1-way)
  • Mario vs Donkey Kong colored switches (exanimation's manuel triggers)


Basically, this is the custom sprite version of my 16x8 block switch I made long ago.

See readme for changelog.
Tags: custom triggers exanimation lorom on-off p-switch pacifist sa-1 switch
Comments: 5 (jump to comments)
Rating:
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Download 35.11 KiB | 296 downloads

Screenshots

Comments (5)

 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.33 v3.40
  • SA-1 Pack v1.40
  • PIXI v1.40
  • BSNES v115
Renamed included ExGFX files for easier insertion due to the inclusion of an MWL (again; this is an rule).

Most of it are simple bug fixes and changes GFX routine. To be fair, I kind of agree that using masking tiles there is a bit overkill with how few GFX space you gain from saving it. It has got however the disadvantage of miscolouring the base for palette 9 so that should be kept in mind when changing to the newer version.
Brasil man From older version: Floor button Link
cool now i can make a turn off and turn pulzzel without the on and off features
HammerBrother Author From older version: Floor button Link
Almost forgot to mention, be careful that this sprite uses 6 8x8 OAM tiles, having 5-ish on-screen within a horizontal line can cause sprite overdraw to occur (tiles disappearing not because of sprite tile limit or out of OAM slots, there is a maximum of 280 pixels of sprites can be drawn per scanline).

If each part of the sprite were 16x16, that would eat up quite a lot on the 8x8 tile editor (that would be 3 16x16 stuff on a small-looking sprite), and still have ~5 of these in a scanline issue (because an OAM that is 16x16 counts as two 8x8).
zAce08xZ From older version: Floor button Link
Cool
 MarioFanGamer From older version: Floor button Link
Moderated with:
  • Lunar Magic v3.33
  • SA-1 Pack v1.40
  • PIXI v1.40
  • BSNES v115
Renamed included ExGFX files for easier insertion due to the inclusion of an MWL, added pacifist, lorom and sa-1 tags.

A simple but versatile sprite. I do wish you'd fix the ExAnimation synchronisation by putting every slot which should be synchronised eight slots apart (e.g. green blocks in slots 0 and 8, yellow blocks in slots 1 and 9, etc.).
On top of that, the silver switch doesn't turn enemies into coins, it's missing the call to the corresponding routine.

Edit: And for users, I also just realised that the layer 2 hooked switch only works with a scroll command. If layer 2 were to move by camera instead, it stays so statically.