12 users online: crm0622, Daizo Dee Von, Drakel, fsvgm777, kauma, Naurth, Quaza, Saela, signature_steve, SMW Magic, SuperMarioDs64, WONIU - Guests: 58 - Bots: 319
Users: 66,329 (2,269 active)
Latest user: kauma


SMW Sprites → Hoppycat

Submission Details

Name: Hoppycat
Author: Koopster
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A spiky enemy that will hop when the player jumps.

If the extra bit is clear, it will stay in place, waiting for the player to come close to start hopping. If the extra bit is set, it will instead walk around and occasionally turn towards the player.

The enclosed graphics are by Lmda, so make sure to credit them if used!
Tags: enemy lorom sa-1
Comments: 5 (jump to comments)
0.0 (0 ratings)
No rating
Download 5.65 KiB | 192 downloads


Comments (5)

JPONecho Link
imagine kaizo hacks making hoppycat gates
 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.40
  • SA-1 Pack v1.40
  • PIXI v1.40
  • BSNES v115
Much like with one of your previous sprites, please provide sprite display and custom sprite list information for the next time.
CalHal Link
Originally posted by Koopster
No. I can think about doing these in the future.

I know, but they can in the actual game. Also, the player can also stomp on the upside-down and sideways versions.
CalHal Link
Can the Hoppycats hit blocks and kill enemies when they jump? Is there an option to make upside-down and sideways versions?
 Koopster Author Link
No. I can think about doing these in the future.