Language…
8 users online: Alucard648, Capeman, fsvgm777, Rykon-V73, sholmes, Sonikku, The_Uber_Camper, xhsdf - Guests: 80 - Bots: 243
Users: 65,936 (2,186 active)
Latest user: Isaakito

Cluster Ash Particle Effect

SMW Sprites → Cluster Ash Particle Effect

Submission Details

Name: Cluster Ash Particle Effect
Author: MarioFanGamer
Added:
Tool: PIXI
Type: Cluster
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a cluster effect inspired but not directly based of by Ladida's Cluster Effects Pack which resembles ash particles coming from a fire source or lava. The individual particles are spawned using the RNG to make them appear less uniform so good bye, playback consistency!

Read the readme for more information.

Requested by Heitor Porfirio.
Tags: effect lava lorom sa-1
Comments: 24 (jump to comments)
Rating:
5.0 (3 ratings)
No rating
Download 5.55 KiB | 242 downloads

Screenshots

Comments (24)

 Thomas Link
Tested with:
  • Lunar Magic v3.40
  • SA-1 Pack v1.40
  • PIXI v1.42
  • bsnes-plus v05

Fixed an issues with pausing, as well as fixing support for PIXI v1.41+. As Anas mentions, it was due to an older version of the Spawn/ClusterGeneric.asm shared routine; if using an older version of PIXI still, update that file.

Pretty neat effect that can add that extra bit of visual spice to a level. Apologies for taking so long to moderate this, though.
Anas Link
Updated to PIXI 1.41 and the ash generator no longer works... I assume the culprit is 'SpawnClusterGeneric.asm'?
King-Raze Link
Originally posted by Heitor Porfirio
It's so simple, just open its ASM file with double-click and edit the number, and then save the file with CTRL+S on the keyboard.

Primeiramente queria dizer que funcionou e segundamente queria dizer que gastei meu inglês inteiro com alguém que fala português também #wario{^_^}
King-Raze Link
Originally posted by Heitor Porfirio
Did you also modify the !ParticleID that is in the sprite generator, according with your list.txt?

no how i do it?
Heitor Porfirio Link
It's so simple, just open its ASM file with double-click and edit the number, and then save the file with CTRL+S on the keyboard.
King-Raze Link
Originally posted by Heitor Porfirio
What you did is very wrong. You can't use Ladida's sprite generator for this specific sprite, you have to use the generator that comes with this one, and make sure you use PIXI v1.40 for that.
Now, you can't mix the methods to spawn the ashes, either UberASM or the generator.

both uberasm and pixi are the latest ones released first time, I put it as it came, what was in the cluster folder, I put it in cluster and what was in the generator folder, I put it in generator, I made a tab in the list written
GENERATORS:
07 ash_generator.asm
It didn't work either and honestly I'm completely lost
Heitor Porfirio Link
Did you also modify the !ParticleID that is in the sprite generator, according with your list.txt?
King-Raze Link
Originally posted by Heitor Porfirio
You place the cluster sprite in the PIXI cluster folder, and you put it like this in list.txt:

Code
CLUSTER:
00 ash.asm

You can choose any other number to be the cluster sprite. And you leave the same number as the !ParticleID in the UberASM file.

would the cluster sprite be the json file? If this is the case, it is already in the pixi cluster folder. And as for my list, it looks like this
SPRITE:
00 clusterspawn.json
01 RedPiranhaHorizontalShort.cfg
02 RedPiranhaHorizontal.cfg
03 PiranhaVertical.cfg
04 RedVenusVertical.cfg
05 VenusHorizontal.cfg
06 VenusVertical.cfg


CLUSTER:
00 flowers.asm
01 ash.asm

the flowers work but the ashes don't, I put the json and ash.asm in the cluster folder and the ash_generator in the generator folder and added it with pixi, it didn't give any error. When I tried to insert the ash generator I put 00 in the command tab extra byte 02 and extension 1 cluster spawner appears but does not spawn the ash.
As for uberasm, I did the same with lightning generator, I put the stage I wanted and the file name
level:
101 ashspawn_uberASM.asm
but when I enter the stage there is no effect. I didn't change anything in the codes because I don't know anything about it. am I doing something wrong?
Heitor Porfirio Link
What you did is very wrong. You can't use Ladida's sprite generator for this specific sprite, you have to use the generator that comes with this one, and make sure you use PIXI v1.40 for that.
Now, you can't mix the methods to spawn the ashes, either UberASM or the generator.
King-Raze Link
well I tried to add it with uberasm but nothing happens, I put it in the level folder, I went to the list, I put the stage and the name of the asm, it is added without errors but nothing happens in the stage and with pixi I tried everything but I couldn't either. Can someone give me a hand? that would be great #smw{-_-;}
Heitor Porfirio Link
You place the cluster sprite in the PIXI cluster folder, and you put it like this in list.txt:

Code
CLUSTER:
00 ash.asm

You can choose any other number to be the cluster sprite. And you leave the same number as the !ParticleID in the UberASM file.
King-Raze Link
i was looking for this since 2020 #smrpg{<3}
Heitor Porfirio Link
This sprite is very nice and it works for the most part, but I discovered one minor thing.
Sometimes when you pause the game, there are chances of multiple particles spawning at once when the game is unpaused. And I've been using UberASM, to be more specific.
 MarioFanGamer Author Link
Yeah, I've forgot to add a pause check. I've already contacted the moderator to fix it.
Ralshi02 Link
I get this error when trying to insert the generator:
Code
error: (E5094): Macro 'SpawnClusterGeneric' wasn't found. [%SpawnClusterGeneric()]
 MarioFanGamer Author Link
You must use PIXI v1.40 in order to use it as it depends on the included routines.
 MarioFanGamer Author Link
It turns out that a) the generator was broken with SA-1 (UberASM is fine, though) and b) the graphics were to glitch out if the game was temporarily frozen (e.g. powerup or down animation). Both now have been fixed.
simon.caio Link
beautifully done!
I managed to tweak the settings in Ladida's Cluster Effects Pack to do kinda the same thing, but this is much smoother and the size and the fade is a very nice touch!
zAce08xZ Link
Awesome!#smrpg{<3}
Rock Link
This looks incredible!
I will be using this in my next hack!
chineesmw Link
The smooth movement is insane!
Heitor Porfirio Link
It doesn't even look like Super Mario World, it really looks like another game like that!

It will definitely give an extra boost to the level designs! #tb{^V^}
TheXander Link
Hey! Now it's possible make our levels more interesting with this new cluster effect #w{<3}

Also, MFG, can you include this ExGFX please, this are for a request that Blizzard Buffalo have made a time ago, but was rejected/canceled why the effects requested have been similar to this, so, this will be a "Cluster Ash/Bubbles Particles Effect" #smw{B)}
Blizzard Buffalo Link
#wario{<3}