Name: | Cluster Ash Particle Effect |
Author: | MarioFanGamer |
Added: | |
Tool: | PIXI |
Type: | Cluster |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This is a cluster effect inspired but not directly based of by Ladida's Cluster Effects Pack which resembles ash particles coming from a fire source or lava. The individual particles are spawned using the RNG to make them appear less uniform so good bye, playback consistency! Read the readme for more information. Requested by Heitor Porfirio. |
Tags: | effect lava lorom sa-1 |
Comments: | 24 (jump to comments) |
Rating: |
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Comments (24)
Fixed an issues with pausing, as well as fixing support for PIXI v1.41+. As Anas mentions, it was due to an older version of the Spawn/ClusterGeneric.asm shared routine; if using an older version of PIXI still, update that file.
Pretty neat effect that can add that extra bit of visual spice to a level. Apologies for taking so long to moderate this, though.
Primeiramente queria dizer que funcionou e segundamente queria dizer que gastei meu inglês inteiro com alguém que fala português também
!ParticleID
that is in the sprite generator, according with your list.txt?no how i do it?
Now, you can't mix the methods to spawn the ashes, either UberASM or the generator.
both uberasm and pixi are the latest ones released first time, I put it as it came, what was in the cluster folder, I put it in cluster and what was in the generator folder, I put it in generator, I made a tab in the list written
GENERATORS:
07 ash_generator.asm
It didn't work either and honestly I'm completely lost
!ParticleID
that is in the sprite generator, according with your list.txt?You can choose any other number to be the cluster sprite. And you leave the same number as the
!ParticleID
in the UberASM file.would the cluster sprite be the json file? If this is the case, it is already in the pixi cluster folder. And as for my list, it looks like this
SPRITE:
00 clusterspawn.json
01 RedPiranhaHorizontalShort.cfg
02 RedPiranhaHorizontal.cfg
03 PiranhaVertical.cfg
04 RedVenusVertical.cfg
05 VenusHorizontal.cfg
06 VenusVertical.cfg
CLUSTER:
00 flowers.asm
01 ash.asm
the flowers work but the ashes don't, I put the json and ash.asm in the cluster folder and the ash_generator in the generator folder and added it with pixi, it didn't give any error. When I tried to insert the ash generator I put 00 in the command tab extra byte 02 and extension 1 cluster spawner appears but does not spawn the ash.
As for uberasm, I did the same with lightning generator, I put the stage I wanted and the file name
level:
101 ashspawn_uberASM.asm
but when I enter the stage there is no effect. I didn't change anything in the codes because I don't know anything about it. am I doing something wrong?
Now, you can't mix the methods to spawn the ashes, either UberASM or the generator.
You can choose any other number to be the cluster sprite. And you leave the same number as the
!ParticleID
in the UberASM file.Sometimes when you pause the game, there are chances of multiple particles spawning at once when the game is unpaused. And I've been using UberASM, to be more specific.
I managed to tweak the settings in Ladida's Cluster Effects Pack to do kinda the same thing, but this is much smoother and the size and the fade is a very nice touch!
I will be using this in my next hack!
It will definitely give an extra boost to the level designs!
Also, MFG, can you include this ExGFX please, this are for a request that Blizzard Buffalo have made a time ago, but was rejected/canceled why the effects requested have been similar to this, so, this will be a "Cluster Ash/Bubbles Particles Effect"