Name: | Sprite Shooters |
Author: | Nyako |
Added: | |
Tool: | PIXI |
Type: | Shooter |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This shooter spawns a sprite of your choosing every so often. You can choose the sprite (custom or vanilla), the amount of it which spawns, the delay between spawns, the offsets, and the randomness of the velocity. The default shooters spawn coins with a random velocity, to make them look like they're coming out of a pipe, like what you can do in Super Mario Maker. To configure shooters, open up SpriteShooter.asm and scroll to SPRITE TABLES . The extension byte controls which shooter gets used.Also includes a custom moving coin, which doesn't overwrite its velocity, and has ground friction. It should be inserted as sprite 07 to use the defaults, but it can be changed to whatever you want. Moving coin disassembly by Thomas.This is my first sprite, so credit would be appreciated. |
Tags: | lorom sa-1 shooter spawner |
Comments: | 8 (jump to comments) |
Rating: |
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6.43 KiB | 346 downloads
Comments (8)
How can I generate 10 or more coins?
Tested with:
-Lunar Magic 3.40
-bsnes v115
-Pixi v1.40
-SA-1 1.40
You see, the enemies will spawn and rise out of pipes just like how the powerups rise out from blocks. For the Mario Bros. Arcade Sprite Spawner, they can shoot and spawn random sprites in 1, only this can shoot sprite left and right depending on its X position but no down an up.