Name: | YI Wild Ptooie & Piranha Plant v3.1 |
Author: | edit1754 |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | Yes |
Disassembly: | No |
Includes GFX: | Yes |
Description: | YI Wild Piranha Plant v3.0: This is my second time re-coding this sprite. It now uses "gradual" rotation when hit instead of directly setting the value. It shares GFX with the Ptooie. YI Wild Ptooie v3.0: This is my first time coding the Wild Ptooie, but there were already two versions made by smkdan. The main features in this one are: "gradual" rotation, scaling head when tracking, and facing-down frames. Includes a document on how to customize the Wild Ptooie v3.1 (spooonsss): convert to asar and pixi. Support for SA-1. |
Tags: | lorom piranha ptooie sa-1 yoshi island |
Comments: | 11 (jump to comments) |
Rating: |
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Comments (11)
The update works, so it can be accepted. Adding tags for ease of search.
The needlenose projectile can be found here: YI Wild Ptooie (non-dynamic) v1.1
Please use trashkas
and it really works without the need of programing knowledge?
I made a mistake, it's not trashkas, it's SA-1 Convert: Sprites+Blocks Edition.
It is wise to check this page for details.
yeah i could insert the yiwild ptooie because the wild piranha is already in smw central i just convert it with trashkas then I erase the line 16 this:
and at the botton of the asm i just insert this code:
finally i use the yellow needlenose from the no dynamic wild yi ptooie.
Please use trashkas
and it really works without the need of programing knowledge?
I made a mistake, it's not trashkas, it's SA-1 Convert: Sprites+Blocks Edition.
It is wise to check this page for details.
Please use trashkas
You can copy the incbin code from 2.0
Also you can convert it to PIXI, althrough it's an old dynamic sprite written in TRASM so you have to fix it somewhat.
Please update the sprite to PIXI and do not manually insert the graphics