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YI Wild Ptooie & Piranha Plant v3.1

SMW Sprites → YI Wild Ptooie & Piranha Plant v3.1

Submission Details

Name: YI Wild Ptooie & Piranha Plant v3.1
Author: edit1754
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: Yes
Disassembly: No
Includes GFX: Yes
Description: YI Wild Piranha Plant v3.0:
This is my second time re-coding this sprite. It now uses "gradual" rotation when hit instead of directly setting the value. It shares GFX with the Ptooie.

YI Wild Ptooie v3.0:
This is my first time coding the Wild Ptooie, but there were already two versions made by smkdan. The main features in this one are: "gradual" rotation, scaling head when tracking, and facing-down frames.

Includes a document on how to customize the Wild Ptooie

v3.1 (spooonsss): convert to asar and pixi. Support for SA-1.
Tags: lorom piranha ptooie sa-1 yoshi island
Comments: 11 (jump to comments)
Rating:
4.0 (3 ratings)
No rating
Download 48.48 KiB | 1,056 downloads

Screenshots

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Comments (11)

 Major Flare Link
Tested With: Lunar Magic 3.51, ZMZ 1.08, PIXI 1.42, SA-1 1.40 (for SA-1 testing) and dsx.asm (for LOROM testing).

The update works, so it can be accepted. Adding tags for ease of search.
CalHal Link
Can fireballs kill YI Piranha Plants?
spooonsss From older version: YI Wild Ptooie v3.0 & YI Wild Piranha Plant v3.0 Link
I updated this for pixi, asar, and sa-1 compatibility: piranha-pack

The needlenose projectile can be found here: YI Wild Ptooie (non-dynamic) v1.1
Amomario123w From older version: YI Wild Ptooie v3.0 & YI Wild Piranha Plant v3.0 Link
Originally posted by Francium
Originally posted by Amomario123w
Originally posted by Francium
Originally posted by Hayashi Neru
Please update for pixi version

Please use trashkas

and it really works without the need of programing knowledge?

I made a mistake, it's not trashkas, it's SA-1 Convert: Sprites+Blocks Edition.
It is wise to check this page for details.

yeah i could insert the yiwild ptooie because the wild piranha is already in smw central i just convert it with trashkas then I erase the line 16 this:
Code
		GFXADDR = $358000		; change this to where you inserted your GFX

and at the botton of the asm i just insert this code:
Code
incbin piranhagfx.bin -> GFXADDR

finally i use the yellow needlenose from the no dynamic wild yi ptooie.
Francium From older version: YI Wild Ptooie v3.0 & YI Wild Piranha Plant v3.0 Link
Originally posted by Amomario123w
Originally posted by Francium
Originally posted by Hayashi Neru
Please update for pixi version

Please use trashkas

and it really works without the need of programing knowledge?

I made a mistake, it's not trashkas, it's SA-1 Convert: Sprites+Blocks Edition.
It is wise to check this page for details.
Francium From older version: YI Wild Ptooie v3.0 & YI Wild Piranha Plant v3.0 Link
Originally posted by Hayashi Neru
Please update for pixi version

Please use trashkas
 imamelia From older version: YI Wild Ptooie v3.0 & YI Wild Piranha Plant v3.0 Link
It might be a good idea to combine these two sprites with an extra byte, too, since they share graphics and that's a huge chunk of data to insert twice.
Mogu94 From older version: YI Wild Ptooie v3.0 & YI Wild Piranha Plant v3.0 Link
Anotha one.
Hayashi Neru From older version: YI Wild Ptooie v3.0 & YI Wild Piranha Plant v3.0 Link
Please update for pixi version
mish1 From older version: YI Wild Ptooie v3.0 & YI Wild Piranha Plant v3.0 Link
+Manuel Jesus

You can copy the incbin code from 2.0

Also you can convert it to PIXI, althrough it's an old dynamic sprite written in TRASM so you have to fix it somewhat.
IHMPRKB123 From older version: YI Wild Ptooie v3.0 & YI Wild Piranha Plant v3.0 Link
Porfavor podría actualizar el sprite a PIXI y para no insertar los gráficos manualmente
Please update the sprite to PIXI and do not manually insert the graphics