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Details for SML Marine Pop (Small)
SMW Sprites - SML Marine Pop (Small) Link - Show random
File Name: SML Marine Pop (Small)
Authors: Nimono, smkdan
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A 16x32 Marine Pop which uses Mario's hitbox. While in it, he will always be facing right and in his Yoshi-riding pose. Fire Flowers, Cape Feathers, and P-Balloons will not work.

The player can press X or Y to fire a torpedo. It will hit Turn Blocks and Question Blocks and kill most sprites.

Not recommended to be used with Yoshi. It will work, but look and control awkwardly.

Make sure to specify the sprite number of the torpedo (pop_torpedo.cfg) from list.txt in the Marine Pop (marine_pop.asm), or you will not be able to fire torpedoes!
Tags: bullet, lorom, marine pop, sa-1, ship, sml, super mario land, torpedo, water, water level
Rating: 4.5 (Votes: 4)
Download: Download - 5.70 KiB
How can I edit how many torpedos it can shoot?
Posted by: KaidenThelens - | Link
There doesn't seem to be anything stopping the player from repeatedly pressing the fire button and spawning way too many torpedos.
Posted by: EvanEMV - | Link
Blind Devil
Added defines for speeds of the Marine Pop for more user-friendliness.
Posted by:  Blind Devil - | Link
Converted to PIXI and added SA-1 compatibility. Added tags and a screenshot.

The code for the Marine Pop has been optimized a little and sound effects have been made configurable.

Note that this might not agree with NMSTL patches (Extended NSTL is more likely to break something) because it uses a fixed OAM position (slots 16 and 17).
Posted by:  Telinc1 - | Link
I am not able to make it fire the torpedo
Posted by: adaichigo - | Link

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