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Super Ghouls N' Ghosts - Gririan/Woo

SMW Sprites → Super Ghouls N' Ghosts - Gririan/Woo

Submission Details

Screenshots

Comments (13)

kellykelster Link
Seems like there is a bug with the code that checks the collision of the fireballs. I was able to fix it by loading the phase again prior to getting the hitbox radius in the .interact section in gririan_fire.asm.

Code
.interact
    LDY !phase,x  ; Added this line
    LDA .hitbox_radius,y                ;\ Prepare hitbox radius for 16-bit
    STA $00 : STZ $01                   ;/ calculation
 zuccha Author Link
Thanks for posting the fix, I don't know how I didn't notice this before smh
I will soon* issue an update with this fix and making the sprite compatible with PIXI 1.42.
*From 1 week to 10 years
Blizzard Buffalo Author Link
Originally posted by MarioFanGamer
FYI, I just forgot to update the Gririan's name in the title (it used to be Girian as Blizz used to mistake the name before). The ZIP is still correct, though.


Actually, it was Zuccha who named it like that in the submission.
I actually gave the corrected name in the request thread.
 MarioFanGamer Link
FYI, I just forgot to update the Gririan's name in the title (it used to be Girian as Blizz used to mistake the name before). The ZIP is still correct, though.
Blizzard Buffalo Author Link
Originally posted by RussianMan
I fixed the title


Now that I noticed, the actual name is Gririan, not Girian...

If it's possible to change the name to avoid future confusion, thank you!
 MarioFanGamer Link
Okay, fixed. I also modified the JSON to change the hover text for the Woos to "Woo", though I still didn't provide a proper description for each action.
 RussianMan Link
I fixed the title
 Anorakun Link
Game title should come before the sprite name, to be honest, otherwise it will be inconsistent with other site sections such as the Music and Graphics sections. Naming conventions should be consistent, otherwise it'll look weird.

It should be Super Ghouls N' Ghosts - Girian/Woo.
 MarioFanGamer Link
Frankly, there are dozens of ASM resources which don't follow the standard (some use abbreviations, others are "X-styled") so I didn't bother with this one even though I do agree that the naming scheme should be standardised.
 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.40
  • SA-1 Pack v1.40
  • PIXI v1.40
  • BSNES v115
Added enemy tag, fixed hitbox of projectiles, fixed flame animating when the game is frozen, changed SpawnSmokeGeneric to SpawnSmoke, added sprite display (but no description) for Lunar Magic.

Overall, this is an interesting sprite if a weak one in practical use thanks to what I assume is a different gameplay outside of .

That being said, this sprite isn't without bugs beyond the slope one if not very major:
  • I think the slope could be fixed by resetting the Girians' vertical speed to 0 when they touch a ground.
  • It doesn't check for Mario's height properly when stomping which means you can stomp one from the side (though thanks to multiple HPs, they will kill you unless it's a killing stomp).
  • Stomping on two of them can hurt you (though frankly, SMW is pretty bad about this)
  • Yoshi interaction isn't properly implemented and the sprite will hurt Mario instead of Yoshi unless Mario is slightly above the sprite.
  • Fireballs don't disappear in a puff of smoke, though they still can interact with them in their falling animation.
Blizzard Buffalo Author Link
Thank you! It's the best sprite you made so far! #smw{:TUP:}
RenkoV2 Link
Based
Green Link
:O