Name: | Rocky Wrench |
Author: | Sonikku |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | A partial ASM port from Super Mario Bros. 3, so the behavior is more closely related to SMB3's than anything else. This is the Rocky Wrench enemy from the Airship stages in SMB3, most recently seen in Super Mario Maker 2. The enemy will occasionally pop up out of the ground and throw a wrench. If Mario is standing on top of where it pops up, he can technically use him as a platform. When killed, it will respawn. The exception to this is if your hack is configured to turn enemies to coins with a fireball. If the Extra Bit is set, it'll appear upside down. If the Extra Byte is set, it'll use a different palette and throw three wrenches in formation. GFX included are of the Super Mario Maker 2 version. Update History: v0.10 (10/27/2020) - Initial release. v0.15 (10/28/2020) - Fixed a crash in SA-1 when using the ThrowMethod of $00 (whoops!). Blizzard Buffalo's Update: Fixed the cape interaction hitbox. |
Tags: | airship enemy lorom mole sa-1 smb3 |
Comments: | 11 (jump to comments) |
Rating: |
Download
11.15 KiB | 253 downloads
Comments (11)
It frankly was a bit longer in the section than it should have been given the permissions (I asked both the creator and submittor, the former claiming he doesn't really care — which ultimately makes this update acceptible —, the latter mention he got permission).
Apologies, I assumed that if Sonikku doesn't care, I would consider it as 'go ahead, you have permission but it's up to you'.
- Lunar Magic v3.40
- SA-1 Pack v1.40
- PIXI v1.40
- BSNES v115
Added Lunar Magic display (at the cost of PIXI support for versions before 1.40), changed the alternate palette to use the palette row instead of the raw values, modified Wrench to use a cape interaction which is more consistent with the vanilla sprites (less prominent puff of smoke).A pretty simple sprite. The only issue I've noticed is that Yoshi isn't taken into account when stomping the enemy. Maybe adding in some checks whether the Rocky Wrench inside a block and kill it if it isn't (unless you enable bounce sprite interaction) would also enhance it a little.
It frankly was a bit longer in the section than it should have been given the permissions (I asked both the creator and submittor, the former claiming he doesn't really care — which ultimately makes this update acceptible —, the latter mention he got permission).
To fix, go to line 255 and find
Replace |!Base2 with |!BankB
Thank you! I've updated the files!
To fix, go to line 255 and find
Replace |!Base2 with |!BankB