This was a really fun hack. I thought the variety in the levels was great, and the overworld looked really nice. It's small enough to play through in a few hours, and it was enjoyable the whole way through.
Spoilers for the final level below...
The final boss was a bit frustrating, but satisfying in the end I felt. The veggies would often get taken out by the bubbles before I could grab them, and then you could only hit him when his mouth was open so my shots would often collide with a bubble instead of connecting. Eventually I got into a rhythm and was able to take him out, but I think I probably died as much in that one fight as in the rest of the hack combined.
Finished it in less than a hour. It's very well made and the difficulty is appropriate. I enjoyed the graphics and music, overall a very good hack which I greatly recommend to play.
Not terribly difficult, which is good for a Normal hack. Took me just under 90 minutes to get all exits and dragon coins. (Though a couple of dragon coins were in kinda rude spots)
Beated the hack, Short but nice.
It works perfeclty with the canoe emulator (snes classic), but unfortunately in the last level when u enter the P Balloon room it wil crash. So i needed to switch emulator for the last level.
Great hack, I played it and recomended for a friend of mine to play it on stream.
Level design is very good
there just a few pieces of feedback that I think can improve the hack:
1)The Iggy boss on world 1 was by far the hardest boss in the game especially due to his "vulnerability period" being so short, by the time the player landed the jump on him he was already invincible again and the player would sometimes take a damage that dont feels very fair.
2)this may be minimalistic and probably dont even matter but after the Wart boss fight the game just ...ends and goes back to the map.
I know the hack purpusedly has no story but I think adding a ending cutscene or even a "thanks for playing" screen would probably make beating the game feel more meaningful and gratifying.
Have yet to play this hack and the overall presentation looks great judging by the screenshots, but what was wrong with world 5’s boss that made you remove it? Seems odd since the other bosses are there, and the changelog caught my eye, so might as well ask.
I'm about halfway through this hack and I'm SO IMPRESSED by the presentation on display here. Levels are well designed, soundtrack is top notch and the overall asset selection is top tier. GREAT WORK!!
I tried to play the new version , and i'm disappointed i'm stuck in your level p balloon impossible for me to passed the section with the chuck who locked the way;
For me the first version was easier than this one
I'm kind of late in replying to this (I just discovered this looking for other hacks and found this again by mistake due to its new name), but it was probably some bug on the SNES classic 🤷.
Last time I played it I assumed there were only three worlds. Maybe more worlds were added in an update or maybe they were there all along.
There was only 3 worlds in the demo version, and yes, they were added after, i think the endless bonus room you mentioned was in the world 3's castle where the demo ended.
Yes, that's how I remember it. I think I also looked at in Lunar Magic but this was a while ago.
I've started playing the new version from the start, and I like the auto-saving.
I'm kind of late in replying to this (I just discovered this looking for other hacks and found this again by mistake due to its new name), but it was probably some bug on the SNES classic 🤷.
Last time I played it I assumed there were only three worlds. Maybe more worlds were added in an update or maybe they were there all along.
There was only 3 worlds in the demo version, and yes, they were added after, i think the endless bonus room you mentioned was in the world 3's castle where the demo ended.
Could you show me a screenshot? I don't remember any level with a infinite bonus room.
I'm kind of late in replying to this (I just discovered this looking for other hacks and found this again by mistake due to its new name), but it was probably some bug on the SNES classic 🤷.
Last time I played it I assumed there were only three worlds. Maybe more worlds were added in an update or maybe they were there all along.
A wonderful game with sometimes quite challenging, albeit short, colorful and well designed levels =]
Special mention to the very detailed and polished overworld ! GGs for world 5 in particular where you basically get one dedicated overworld section per level !
The new bonus stars game is refreshing too =]
My only complaint is that you are maybe using the "Yoshi Coin hidden somewhere in the sky thanks to a hidden block" gimmick a bit too much in the early game.
Speaking of Yoshi Coins, the last one of castle #3, Thwomp Gymnastics, disappears for some reason. As I could only find 4 Yoshi Coins I took a peek in Lunar Magic and saw that the last coin is intended to appear in the second room, at the right side of a net. But it does not appear, regardless you collected the previous Yoshi Coins or none of them when entering that room.
Imagine actually taking your time and making levels with interesting platforming and decent level design and then having your work rendered worthless by power-up spam.
What you call "powerup spam" i call it a way to make the game easier for less skilled players, maybe I exaggerated with the number power-ups in some places but as I said, I made it so less skilled players can also feel comfortable playing without losing everytime.
Imagine actually taking your time and making levels with interesting platforming and decent level design and then having your work rendered worthless by power-up spam.
Awesome hack! I'm currently at the castle in World 6 but my screen goes black once I enter the door. Is that part of the game or did it crash on my SNES Classic?
Played this on my channel! Thought it was extremely fun! I really loved the variety of levels in the hack. The music choice was very good as well (Shout out to Pandora Palace from Deltarune)
Fantastic hack. Each level feels distinct. Aesthetics are top-notch. Music choice is superb. Difficulty is very chill. I recommend this hack if you want a chill hack to relax and have fun.
Nice hack! Could do with more saves though. Since I found it quite challenging (since I'm bad) I needed to farm 1-ups. Still, I agree with the difficulty rating. Also, at the end, you're stuck in an infinite bonus room.
Eh beh, the first level was something for me, but it was a good hack, nothing specially bad i seen, some good ideas for the levels building, and particulary the overworld, and the background of the levels pretty good job in the hack
Cool hack. Some of the level design is reminiscent of harder hacks, but the sections are short enough that it's not that hard.
A couple of bugs:
- This skull raft doesn't spawn sometimes.
- This boss can clip out of the stage, forcing you to wait out the timer. It happened when I damaged him as he was right next to a wall.
Comments (56)
Spoilers for the final level below...
Not terribly difficult, which is good for a Normal hack. Took me just under 90 minutes to get all exits and dragon coins. (Though a couple of dragon coins were in kinda rude spots)
Nice visuals and music throughout.
Thanks for making this!
It works perfeclty with the canoe emulator (snes classic), but unfortunately in the last level when u enter the P Balloon room it wil crash. So i needed to switch emulator for the last level.
Level design is very good
there just a few pieces of feedback that I think can improve the hack:
1)The Iggy boss on world 1 was by far the hardest boss in the game especially due to his "vulnerability period" being so short, by the time the player landed the jump on him he was already invincible again and the player would sometimes take a damage that dont feels very fair.
2)this may be minimalistic and probably dont even matter but after the Wart boss fight the game just ...ends and goes back to the map.
I know the hack purpusedly has no story but I think adding a ending cutscene or even a "thanks for playing" screen would probably make beating the game feel more meaningful and gratifying.
Thanks Mr. MS
Ahh, okay.
For me the first version was easier than this one
I'm kind of late in replying to this (I just discovered this looking for other hacks and found this again by mistake due to its new name), but it was probably some bug on the SNES classic 🤷.
Last time I played it I assumed there were only three worlds. Maybe more worlds were added in an update or maybe they were there all along.
There was only 3 worlds in the demo version, and yes, they were added after, i think the endless bonus room you mentioned was in the world 3's castle where the demo ended.
Yes, that's how I remember it. I think I also looked at in Lunar Magic but this was a while ago.
I've started playing the new version from the start, and I like the auto-saving.
I'm kind of late in replying to this (I just discovered this looking for other hacks and found this again by mistake due to its new name), but it was probably some bug on the SNES classic 🤷.
Last time I played it I assumed there were only three worlds. Maybe more worlds were added in an update or maybe they were there all along.
There was only 3 worlds in the demo version, and yes, they were added after, i think the endless bonus room you mentioned was in the world 3's castle where the demo ended.
Could you show me a screenshot? I don't remember any level with a infinite bonus room.
I'm kind of late in replying to this (I just discovered this looking for other hacks and found this again by mistake due to its new name), but it was probably some bug on the SNES classic 🤷.
Last time I played it I assumed there were only three worlds. Maybe more worlds were added in an update or maybe they were there all along.
Special mention to the very detailed and polished overworld ! GGs for world 5 in particular where you basically get one dedicated overworld section per level !
The new bonus stars game is refreshing too =]
My only complaint is that you are maybe using the "Yoshi Coin hidden somewhere in the sky thanks to a hidden block" gimmick a bit too much in the early game.
Speaking of Yoshi Coins, the last one of castle #3, Thwomp Gymnastics, disappears for some reason. As I could only find 4 Yoshi Coins I took a peek in Lunar Magic and saw that the last coin is intended to appear in the second room, at the right side of a net. But it does not appear, regardless you collected the previous Yoshi Coins or none of them when entering that room.
10/10 (5 stars) Thank you very much =]
Link to First Episode, each coming out weekly: https://youtu.be/_EuZjgsyfZQ
Fouce....
The boss with Wart is kind of janky because I had to get behind him and hold the item and hit it on him.
Played before the update
Could you show me a screenshot? I don't remember any level with a infinite bonus room.
A couple of bugs:
- This skull raft doesn't spawn sometimes.
- This boss can clip out of the stage, forcing you to wait out the timer. It happened when I damaged him as he was right next to a wall.