Name: | SMW The Princess Rescue 3 - The Turnabout |
Author: | bandicoot |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 120 exit(s) |
Type: | Standard: Hard |
Description: | This hack is a direct sequel to two of my previous hacks SMW The Princess Rescue (released 2017) and SMW The Princess Rescue 2:Luigi's Journey(2019). In those two hacks Mario and Luigi both went simultaneously in their own adventures to save their beloved Princess Peach and Daisy from the clutches of Bowser and Tatanga. At the end of their adventures both went on a honeymoon with their Princesses and here is where SMWTPR3 start. This time around the Princesses will finally have their time to shine in this role-reversal SMW hack where you play as Princess Peach and Daisy going into a mission to rescue their beloved plumbers. Trailer: https://www.youtube.com/watch?v=zDt3QNinruY Story: After their Previous adventures Mario and Luigi went on a honeymoon with their beloved Princesses however Bowser and Tatanga are back to take their revenge sooner than expect, they formed an alliance and release a sudden Kidnap attempt on the Princess, taking both Mario and Luigi by surprised, while our Plumbers manage to protect their ladies both got captured by Bowser and Tatanga instead. Now with the roles being reversed Peach and Daisy will go on an adventure to save their beloved Plumbers. In comparison to its predecessors, this hack is a much more ambitious project that aimed at offering brand new additions and improvements to the SMW gameplay. Some of them being: - Peach & Daisy exclusive habilities, like the float and charged jump first seen in SMB2 and later in smash ultimate for Daisy - Several quality of life improvements:autosave, faster speed on the map, faster speed underwater, indicators for collectibles collected, and much more - New time attack challenge mode: collect the clock and race to the end of the level before time runs out to get a 3up moon, a brand new challenge that adds a bit of replay value to the hack for those interested. - New powerup: The Pink Cape feather, a alternative version of the cape feather with diferent properties, it allows our Princesses to do double jumps in exchange for their charged jump habilities. So, to sum this up, this hack has: - 88 new levels with 120 exits to find - Custom graphics (mostly similar or in SMW artstyle) - Custom music - Custom sprites and bosses - A new powerup - Lots of ASM - English and Brazilian Portuguese localization and more. I hope you enjoy! v1.20 - Several tweaks to levels removing cutoffs, adjusting level design - Several new secrets added to the levels, the game now features more exploration than before thanks for that - The Blue switch & star world portal on world 9 has now switched places in the map, this means that now 9-3 secret exit can be obtained without the blue switch and that the factory stage can now be skiped if all the switches have been pressed. - New songs have been added and some songs have been changed Obs. Pra os Brasileiros, uma versão localizada em português brasileiro esta inclusa, espero que gostem da hack! Divirtam-se! |
Tags: | peach traditional vanilla |
Comments: | 35 (jump to comments) |
Rating: |
Download
4.33 MiB | 6,074 downloads
Comments (35)
A totally different experience with a lot of different things such as new enemies and mechanics. I highly recommend this game to people who are looking for challenging normal styled super mario world rom hack.
https://file.io/yMdAZjrGhiPC
Cheats:
Unlimited Time: 7E0F3328 7E0B1E28
Unlimited Lives: 7E0B0963
99 Coins: 7E0DBF63
Ability: 7E001903 (FireFlower) 7E001902 (Cape)
ItemBox: 7E0DC206 (VineSpawn) 7E0DC203 (Star)
Floating Jump: 7E005C24
Gostei dos gráficos
However, it doesn't seem to be an Item Memory Index overlap issue. The Peach coin sublevel (14B) is set to Item Memory Index 1, and so are three other sublevels along the way (142, 145, and 146), but none of them have coins in the same X positions as the Peach coins, so I have no idea why the Peach coins didn't show up. If the Peach coins don't appear, there's no way to truly 100% the game because the Peach coin icon on the map for Turnabout Finale can't be filled. That's annoying.
EDIT: Redid the level, choosing not to activate Time Attack, and avoided as many coins as I could in sublevels 145 and 146 (142 had no loose coins at all), and the Peach coins properly appeared at the end. So, it was either due to Time Attack being active for some reason, or due to coins collected in 145 and 146 that kept the Peach coins from appearing in 14B. Perhaps you should set the Item Memory Index of level 14B to "3 No Track" so that the Peach coins will always show up without fail.
However, upon restarting the level from that midpoint, the auto-scroll functions correctly and stops at the turn blocks, allowing the Magikoopa boss battle to play out normally.
I have no idea why level B5 auto-scrolled quickly and missed the proper stopping point the first time, because there is no fast auto-scroll sprite when I looked at that level in Lunar Magic. Did something simply glitch out with the custom battle-based auto-scroller there?
(At least there's a 1-up hidden in one of the turn blocks during the fight, and the power up block at the start of that area replaced the cape that was lost.)
EDIT: I can avoid taking damage if I immediately feed baby Yoshi the power up in the ? block to the left to make him grow, and then ride him, but the instant I dismount Yoshi, I start taking those phantom hits again as soon as the first bee in that sublevel spawns. Yeah, something must definitely be glitched involving those bees.
Aperte R no mapa
Im stil Wonder how This Problem come in so Late after Beta Testing ???
that no longer matters now that the 1.01 version was recently approved here on smwc but the newest version (v1.04) is recently available from the RHDN site which fixes overworld color problem after finding all 120 exits
Oh, and even if you get a game over the hack features autosaves, so you never lose any progress, I just kept the lives system for tradition as the coins would have no purpose otherwise.
I hope you enjoy the hack whatever way you decide to play it!
Im stil Wonder how This Problem come in so Late after Beta Testing ???
found & collected all 5 peach coins in the first battle level.
btw, a 1.02 version is recently available elsewhere though not yet here on swmc
Its Seems It was Becouse of an Older Version of This Final Version with The 1.01 Update The Last Coin Appeared Again
I updated the hack on romhacking.net with lots of stuff fixed.
If you'd like to get the new and better version check it out here
Obs. I'll update the link here in a few months
I think you need to update it again
found & collected all 5 peach coins in the first battle level.
btw, a 1.02 version is recently available elsewhere though not yet here on swmc
A beta-tester of mine and some players reported me that the game was having some weird control issues on snes9x for android and retroarch when playing a1 player game and switching between Peach and Daisy, this update version fixes that issue, for that I removed 2 Players mode, if youre having trouble when playing on these emulators please download this update.
A few other small issues were also fixed as well.
Atualização 1.01 - 11.03.2023
Alguns jogadores e um beta tester meu me avisou que a hack estava tentando problemas dos controles 1 e 2 estarem invertidos ao trocar de personagem no emulador snes9x para android e no retroarch, essa atualização conserta esse problema.
Para isso precisei remover a opção de 2 jogadores, se estiverem tendo problemas ao jogar nesses emuladores baixem essa atualização.
Alguns outros probleminhas foram consertados tambem.