Name: | Sonic-Styled Midway Post |
Author: | Sonikku |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | This is a sprite that aims to resemble the Midway Posts in the Sonic the Hedgehog series. It's a ball on a post that, when touched, spins around. In addition, if the player fulfills a specific set of criteria, a "star ring" will appear. You can configure this to merely give points/1ups, to give the player an upgraded powerup, or teleport them to another level! This sprite is intended to be compatible with both vanilla Midway Points as well as the Multiple Midway Points patch. A separate JSON file exists for the latter. Release History: - 10/19/2023: v1.0 - Initial Release. |
Tags: | lorom midway point pacist sa-1 sonic |
Comments: | 4 (jump to comments) |
Rating: |
Download
9.38 KiB | 116 downloads
Comments (4)
- Lunar Magic v3.40
- SA-1 Pack v1.40
- PIXI v1.40
- Multiple Midway Points 1.7
- BSNES v115
Added pacifist, lorom and sa-1 and removed midway post, fixed a bug where the midway point status wouldn't stay collected if reloading the level and also fixed their MMP behaviour (which was completely broken).A nice fun addition if you consider the current midway points too boring. One thing to note is that the dragon coin check only checks for how many you've collected right now but doesn't check for whether you've collected all of them. This might be an actual bug.
Another potential issue is the OAM limitation due to the ring spawning in hardcoded slots but this is once again a failure of PIXI's SpawnSprite routine than the author but also yet another example of SMW horrendous OAM handler (if anything, this one is a classic example on where you want to spawn a sprite into every slot). I recommend using it with NMSTL anyway because of how many tiles the ring draws.