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Bowser's Revenge 3

Super Mario World Hacks → Bowser's Revenge 3

Submission Details

Name: Bowser's Revenge 3
Author: Easy Difficulty
Added:
Demo: No
Hall of Fame: No
Length: 44 exit(s)
Type: Standard: Hard
Description: Just a normal standard hack. A bit shorter than the previous games, with this one only having 5 worlds...?

Anyway lots of custom stuff in this hack. Music, sprites, graphics and stuff. I don't know what else to write here.
Tags: exgfx music
Comments: 8 (jump to comments)
Rating:
5.0 (3 ratings)
No rating
Download 508.27 KiB | 2,347 downloads

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Comments (8)

edwinmusic Link
thank you so much! =)
MateusCarvalho590 Link
#ab{:LOL:}
PepsiLover22 Link
I just finished it, I think this is the best of the series, despite being a little short, I like the aesthetics of this one, I feel like there were improvements, the music selection was nice, the last levels were challenging, but it didn't feel like it was an unfair difficulty. Compared to the two previous hacks I think that Bowser's fight could have been better if it was enabled to carry a spare powerup (was it really necessary to disable that?) In conclusion, a nice hack, the two will be my favorite but this one is not bad
CousinCatnip Link
I can't seem to progress after Koopa's Fort when going through the pipe on the overworld. I get to the next map screen but it doesn't allow me to go any direction from there.

I tried getting both the fort and secret exits before hand to see if that changed anything but it still doesn't work.

I am playing on a Super NT with an FX PAK PRO on the Easy Difficulty. The playthrough is on my Twitch if you want to see the bug.

Otherwise it has been a fun hack!
uberjNet Link
Have you tried getting all the exits possible to the pipe? Including the ghost house? Once you get all the exits, you should be able to go up to the next level from the pipe
ToyBonBoy Link
For some reason you have to get every single exit, including the secret exits to progress. But after that it works for some reason.
JetWing34 Link
I have no means of proof of further moderation, but...

Carrying a beetle shell from one map to another causes the shell sprite to glitch. It happened in one of the cave levels at the beginning of the hack.
 BeeKaay Link
I enjoyed this one. Bowser was somewhat over the top and and I struggled with him until I remembered
you could destroy his hammers with cape spins, then used that to beat him
.

I especially liked the last two post-Bowser levels. Some of the rooms were pretty hard, but their short length, a checkpoint every room, and the retry system made them fun.

Moderation notes:

- These spikes blended in with the the rest of the foreground and I kept forgetting they hurt and ran into them.
- The Bowser fire graphics have glitched graphics for half of their animation.
- Not sure if these tiles have glitched graphics or if that's intended.
- There's a minor skip if you shell jump to the right here.
- The retry prompt palette was a little off.
- A lot of note block graphics were glitched.
- Exit count changed to 44 because that's what my file said after finishing the game. I'm pretty sure I got every secret exit, in which case it's 44 and not 45 because "The Core" didn't save after I beat it.