Name: | Quicksand |
Author: | Sonikku |
Added: | |
Act As: | 25 |
Includes GFX: | No |
Description: | This block will slow Mario down and make it more difficult to jump. Unlike previous iterations, this doesn't nullify the player's X or Y speed immediately and acts a bit more like the hazard in Super Mario Bros. 2, where you can still maintain your speed by jumping out as soon as you touch its surface. As well, some sprites, like the Pokey and some jumping sprites, will be completely unaffected by the block, acting like solid ground in these instances. Defines exist in the ASM file to dictate how much his X and Y speeds are constrained, as well as how sprites behave with the block. Release History: - 7/9/2022 (C3 Summer 2022): V1.0 - Limited Initial Release. - 10/27/2023: V1.1 - Updated sprite handling. Now "stuns" Koopas and Goombas and flips them vertically. |
Tags: | quicksand |
Comments: | 1 (jump to comments) |
Rating: |
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2.47 KiB | 183 downloads
Comments (1)
-Lunar Magic 3.40
-GPS 1.4.4
-bsnes v115
-SA-1 1.40
-PIXI 1.40
Updated the .asm to add proper checks for if the sprite is custom or not (a similar issue was present in Teleport on No Enemies)
A couple of notes is that if the player holds a jump button, they'll sink slower, and that if there's a solid ground underneath quicksand and !Fast define is enabled, the sprites and the player will jitter against the ground (which I feel is more amusing than harmful). I didn't find any major issues.