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Ueki no Housoku: Jingi Sakuretsu! Nouryokusha Battle - Inuyama Park (Robert Stage 1)

SMW Graphics → Ueki no Housoku: Jingi Sakuretsu! Nouryokusha Battle - Inuyama Park (Robert Stage 1)

Submission Details

Name: Ueki no Housoku: Jingi Sakuretsu! Nouryokusha Battle - Inuyama Park (Robert Stage 1)
Authors: OmniGamerX, Rykon-V73
Added:
Type: Ripped
Purpose: Background
Slots Used: BG1, BG2, BG3, FG2
Palette Row(s) Used: 3, 5, 7
Description: I sure love converting BGs from games I've never heard of. This is the japanese version of Ueki no Housoku Jingi Sakuretsu! Nouryokusha Battle for the Game Boy Advance. Originally, this was ripped by OmniGamerX. I converted his rip for SMW usage. I had to remove one column of 8x8 tiles since I had no idea if it had any use. Overwrites bushes, diagonal pipes and 1 color gradient.
You should use either a patch that allows horizontal scroll speeds towards slow or set the Horizontal BG scrolling to None.
OmniGamerX needs credit.
Tags: city night
Comments: 2 (jump to comments)
Download 12.05 KiB | 43 downloads

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Comments (2)

Rykon-V73 Author Link
I suppose I forgot. Sorry.
 Anorakun Link
Changed screenshots. Also, I replaced the sample level and map 16 files.

Attention, users! No custom scrolling patch is needed for this, if you're using the new background scrolling options from the recent Lunar Magic 3.40.

Also, Rykon, this is the fifth time I had to fix your backgrounds.

It was easy to fix, so I did it again, but please be careful when using pages 90-F0. A lot of the tiles of the background were the tile B000. Make sure to provide a blank tile with your map 16.