Banner
The Overworld Design Contest ends in
5 DAYS, 2 HOURS, 47 MINUTES AND 10 SECONDS
Views: 905,795,114
Time:
17 users online: AmazingChest,  AmperSam, anonimzwx, Black Goku, ExONightZ, fsvgm777, GbreezeSunset, grisu, GrumpyWalrus, JustTheJosie, Mario is the best, MasterMario97, MegaSonic1999, Rykon-V73, ShUriK KiD,  Stivi,  Tahixham - Guests: 78 - Bots: 94 Users: 50,769 (2,067 active)
Latest: ponycat888
Tip: Be conservative with item usage. Unnecessary throw blocks/powerups/Yoshi may leave room for unintended breaks in your level.
Not logged in.
Details for Bouncing Spiky Ball
SMW Sprites - Bouncing Spiky Ball Link - Show random
File Name: Bouncing Spiky Ball
Added:
Authors: WhiteYoshiEgg
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Made out of boredom and to test my limited spriting skills.

This is basically a spiked ball that hops up and down while following Mario. Speeds and tilemap are easily customizable.
Tags: ball, enemy, lorom, sa-1
Rating: 1.0 (Votes: 1)
Download: Download - 3.60 KiB
330 downloads
Screenshots
Image
G3rminho
Good #tb{^V^}
Posted by: G3rminho - | Link
Blind Devil
Fixed sprite interaction with walls and ceiling, so now it doesn't pass through blocks. Slightly reduced sprite code. Ball now uses default interaction, so it can at least be spinjumpable. Added screenshot, tags and SA-1 support.

Extra comment: Pretty simple indeed, but does its job well.
Posted by:  Blind Devil - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks