Banner
Views: 785,402,776
Time:
16 users online: Adriel_Isaque, Dark Prince, Darkbloom,  dtothefourth, ExONightZ, Flippn'Fences,  FPzero, Fullcannon, GangsterJerby, lx5, MegaSonic1999, mysticalsong, TheMorganah, VLSkoot, willbert, Yosh1PrisMa - Guests: 35 - Bots: 189 Users: 41,065 (1,543 active)
Latest: Luiz123
Tip: Do you want to make fancy HDMA but don't know ASM? Worry no more, because with Effect Tool, fancy HDMA effects can easily be created.Not logged in.
Details for Reznor
SMW Sprites - Reznor
File Name: Reznor
Added:
Authors: yoshicookiezeus
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: A disassembly of the Reznor (sprite A9), commented and ready to be inserted with PIXI.

NOTE: For Reznor to appear, you need to have Mario start out at the top of the screen, as that is where the Reznors show up. For the level ender to trigger, four of the sprites must be placed together (unless you edit that part of the code). And if you want the Mode 7 background with the spinning sign, the Level Mode needs to be set to 09.
Tags: boss, enemy, lorom, reznor
Rating: No rating
Download: Download - 4.93 KiB
1,370 downloads
Screenshots
Image
NaroGugul
should i insert it with PIXI(Tool) or Spritetool(Description)? or it doesnt matter?

edit: oh well.. ive tested with pixi and it returned some errors.. so i guess the file info is wrong.. the description should be right
edit2: spritetool give me some errors too..
Posted by: NaroGugul - | Link
TheBiob
Updated to use shared subroutines. Also added tags and screenshots
Posted by: TheBiob - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented