Views: 852,703,483 Time: 2020-09-20 05:17:33 PM
30 users online:
, 7 up , Anorakun , BlueSkye209 , CalHal , CarolineeTorres , Cheolpeoduck , chickaDEE Magazine , DarknessRises , Darolac , DPBOX , Ezek.The Square Remixer , Fornaxus , goldenrules , Green Jerry , HamOfJustice , Heraga , Infinity , Jazzman287 , MassPunishment , Milu64 , Mpereira , msi810 , nintendesi , Phyll , retrogamingbum1984 , rvx , shadowboyultra , SpindaLatte , Stivi - Guests: 93 - Bots: 88 toad64
Users: 47,019 (2,521 active) Latest: retrogamingbum1984
Tip: When using custom palettes, remember that certain colors in palettes 0 and 1 will also affect the status bar. Not logged in.
2010-04-30 12:50:13 PM
A disassembly of the Reznor (sprite A9), commented and ready to be inserted with PIXI.
NOTE: For Reznor to appear, you need to have Mario start out at the top of the screen, as that is where the Reznors show up. For the level ender to trigger, four of the sprites must be placed together (unless you edit that part of the code). And if you want the Mode 7 background with the spinning sign, the Level Mode needs to be set to 09.
boss, enemy, lorom, reznor
Download - 4.93 KiB
Sonck's entertainment 2020-05-30 02:38:57 AM | Link
should i insert it with PIXI(Tool) or Spritetool(Description)? or it doesnt matter?
edit: oh well.. ive tested with pixi and it returned some errors.. so i guess the file info is wrong.. the description should be right
edit2: spritetool give me some errors too..
NaroGugul 2017-11-02 09:59:24 PM | Link
Updated to use shared subroutines. Also added tags and screenshots
TheBiob 2017-09-29 01:04:53 PM | Link