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Reznor

SMW Sprites → Reznor

Submission Details

Name: Reznor
Author: yoshicookiezeus
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: A disassembly of the Reznor (sprite A9), commented and ready to be inserted with PIXI.

NOTE: For Reznor to appear, you need to have Mario start out at the top of the screen, as that is where the Reznors show up. For the level ender to trigger, four of the sprites must be placed together (unless you edit that part of the code). And if you want the Mode 7 background with the spinning sign, the Level Mode needs to be set to 09.
Tags: boss enemy lorom reznor
Comments: 4 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 4.93 KiB | 2,282 downloads

Screenshots

Comments (4)

Anas Link
I tested this sprite in level mode 09 and sadly, it doesn't work as claimed...
Sonck's entertainment Link
#smw{-_-2}
NaroGugul Link
should i insert it with PIXI(Tool) or Spritetool(Description)? or it doesnt matter?

edit: oh well.. ive tested with pixi and it returned some errors.. so i guess the file info is wrong.. the description should be right
edit2: spritetool give me some errors too..
TheBiob Link
Updated to use shared subroutines. Also added tags and screenshots