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Always Wall-run

UberASM Repository → Always Wall-run

Submission Details

Name: Always Wall-run
Author: Donut
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: Allows the player to wall-run on any wall at pretty much any time. No pink triangle needed!

Information on how to use can be found in "always_wallrun.asm" (the Uberasm file).

This is more or less the same code I used in ninj and I's KLDCX entry.
Tags: lorom sa-1 wall-running
Comments: 9 (jump to comments)
5.0 (2 ratings)
No rating
Download 2.12 KiB | 112 downloads


Comments (9)

neidoodle Link
this is amazing!
Dark Mario Bros Link
It seems mario have been practicing with Peppino Spaghetti
stupidmarioworldy4 Link
really cool walk up the mario dawg
 RussianMan Link
Tested With:
-Lunar Magic 3.40
-bsnes v115
-GPS 1.4.4
-UberASM 1.6
-SA-1 1.40
-Asar 1.81

The submission has been updated, it no longer relies on a separate patch to fix wall-running on screen boundaries. I also moved the custom block into a separate folder so it looks more organised. There appears to be a glitch were you may start wall-running and clip into a wall and potentially die, though it's exceptionally rare. It's most likely the same issue as clipping into a wall for a frame-perfect wall jump (this patch aims to fix that issue). Also, note that wallrunning is broken in levels where layer 2 and/or 3 are interactable, which is a vanilla bug (once again, there's a patch to fix). Aside from that, a pretty cool idea for a uberasm.
TheXander Link
Oh yesssah!!!

I can do the mini mushroom from LX5 custom powerups have now the ability to run into walls!

 Burning Loaf Link
CalHal Link
This looks like Super Mario Bros. Wonder badge.
KaidenThelens Link
Sonui the hegdgaed
Apple Boy Link
What the Pizza Tower