Name: | Shattered Block Debris |
Author: | MarioFanGamer |
Added: | |
Tool: | PIXI |
Type: | Other |
Dynamic: | No |
Disassembly: | Yes |
Includes GFX: | No |
Description: | A (near) disassembly of the shattered block debris, when you destroy e.g. a turn or throw block. Can be customised to be 16x16 and static for the big bois. To be inserted as a minor extended sprite. |
Tags: | effect lorom sa-1 shatter |
Comments: | 7 (jump to comments) |
Rating: |
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1.03 KiB | 72 downloads
Comments (7)
-Lunar Magic 3.40
-PIXI 1.40
-bsnes v115
-PIXI 1.42
-Asar 1.91
-UberASM 1.6
-SA-1 1.40
Edited the file to add a $ sign to !Palette value so it doesn't throw an error when using values A through F.
The only discrepancy I noticed is that the shatter despawns as soon as it hits the top of the screen, while the original only despawns if it's too high. While this is noted in the .asm itself, I think it would've been better if this behavior was recreated.
Otherwise, this sprite probably won't shatter your expectations. Because, you know... it's just a shatter disassembly.
Note for users: If you're using PIXI 1.40, there's an off by 1 error in the MinorExtendedGetDrawInfo subroutine, which will cause graphical issues. You can update to PIXI 1.42 and its routines which have this error fixed, or fix it manually, by locating GetDrawInfo.asm in routines/MinorExtended folder. Then change:
into
It's this a thing that I really needed for some custom blocks that I have planned use differents shatters particles.
Thanks MarioFanGamer